
Overview
This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to offer the player a button to manage their account.
Related Guides
A common use case for the feature is covered in the guides.
- Account HUD can be used to toggle the user-facing visibility of the Login Flow for a polished user experience. See Using Login Flow for more info.
The User Interface
When setup properly, the player's user interface in the game project will be as follows.


The Beamable "Account HUD" UI in the Unity Game Window
Steps
Follow these steps to get started.
Step | Detail |
---|---|
| β’ Unity β Window β Beamable β Open Beamable Toolbox |
| β’ Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window |
Here is the "Beamable" menu as seen in Unity.


The βBeamableβ Menu
Here is the feature Prefab as seen in the Beamable Toolbox.


The Beamable "Account HUD" in the Beamable Toolbox Window
Gotchas
Here are hints to help explain some of the trickier concepts.
- The display text of some user-facing Beamable UI, including the word "Account" in the "Account HUD" is not customizable.
Updated 18 days ago