Here is everything needed to use the Account HUD Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product feature in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to offer the player a button to manage their account.
A common use case for the feature is covered in the guides.
When setup properly, the player's user interface in the game project will be as follows.
Follow these steps to get started.
• Unity → Window → Beamable → Open Beamable Toolbox
• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window
Here is the "Beamable" menu as seen in Unity.
Here is the feature Prefab as seen in the Beamable Toolbox.
Here are hints to help explain some of the trickier concepts.
- The display text of some user-facing Beamable UI, including the word "Account" in the "Account HUD" is not customizable.
Updated 5 months ago