Cloud Save

Allow player to store progress

Overview

Here is everything needed to use the Cloud Save FeatureFeature - An individual aspect of the Beamable product used to create a great user experience in the "Beamable SDK for Unity".

The Cloud Data is fetched online and stored locally; scoped by game and player. As changes are detected, the system automatically keeps data in sync.

Topics

Topic

Details

Code

The C# entry-point for this feature

FAQ

Frequently asked questions

Reference - C# API

The client-side programming reference

Reference - REST API

The server-side programming reference


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