The creator-centric platform for building live games in Unity

Easily add social, commerce, and content management features to your live game with low-code, drag-and-drop prefabs fully integrated with your Unity workflow.

Cloud Save

Allow player to store progress


Here is everything needed to use the Cloud Save FeatureFeature - An individual aspect of the Beamable product used to create a great user experience in the "Beamable SDK for Unity".

The Cloud Data is fetched online and stored locally; scoped by game and player. As changes are detected, the system automatically keeps data in sync.





The C# entry-point for this feature


Frequently asked questions

Reference - C# API

The client-side programming reference

Reference - REST API

The server-side programming reference

Updated 3 days ago

Cloud Save

Allow player to store progress

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