This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this 5 minute video.
The purpose of this feature is to allow the player to manage their inventory.
A common use case for the feature is covered in the guides. See Step 5 - Using Inventory Flow for more info.
When setup properly, the player's user interface in the game project will be as follows.
Follow these steps to get started.
• Unity → Window → Beamable → Open Beamable Toolbox
• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window
Here is the "Beamable" menu as seen in Unity.
Here is the feature Prefab as seen in the Beamable Toolbox.
Here are highlights from the Beamable FAQ. See FAQ for more info.
Updated 15 days ago