
Overview
This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to allow the player to manage their inventory.
Related Guides
A common use case for the feature is covered in the guides.
- Drag-And-Drop - See Using Inventory Flow for more info.
- Coding - See Using Inventory Service for more info.
The User Interface
When setup properly, the player's user interface in the game project will be as follows.


The Beamable "Inventory Flow" UI in the Unity Game Window
Steps
Follow these steps to get started.
Step | Detail |
---|---|
| β’ See Step 5 - Using Inventory Flow |
| β’ Unity β Window β Beamable β Open Beamable Toolbox |
| β’ Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window |
Here is the "Beamable" menu as seen in Unity.


The βBeamableβ Menu
Here is the feature Prefab as seen in the Beamable Toolbox.


The Beamable "Inventory Flow" in the Beamable Toolbox Window
FAQ
Here are highlights from the Beamable FAQ. See FAQ for more info.
β’ Inventory Flow
Updated 18 days ago