Beamable Documentation

Welcome! Here is everything you need to get setup and become a Beamable expert.

Begin with the Getting Started section, learn more about Beamable features in the Manual, and check out the Script Reference APIs for advanced workflows.

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Inventory Flow

Allow player to manage inventory

Overview

This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this 5 minute video.

The purpose of this feature is to allow the player to manage their inventory.

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Related Guides

A common use case for the feature is covered in the guides. See Step 5 - Using Inventory Flow for more info.

The User Interface

When setup properly, the player's user interface in the game project will be as follows.

The Beamable "Inventory Flow" UI in the Unity Game Window

Steps

Follow these steps to get started.

Step

Detail

  1. Add Inventory Data

β€’ See Step 5 - Using Inventory Flow

  1. Open the "Toolbox" Window

β€’ Unity β†’ Window β†’ Beamable β†’ Open Beamable Toolbox

  1. Add the "Inventory Flow" Prefab

β€’ Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window

Here is the "Beamable" menu as seen in Unity.

The β€œBeamable” Menu

Here is the feature Prefab as seen in the Beamable Toolbox.

The Beamable "Inventory Flow" in the Beamable Toolbox Window

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FAQ

Here are highlights from the Beamable FAQ. See FAQ for more info.

β€’ Inventory Flow

Updated 15 days ago


Inventory Flow


Allow player to manage inventory

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