This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this 5 minute video.
The purpose of this feature is to allow the player to manage their inventory.
A common use case for the feature is covered in the guides. See Step 5 - Using Inventory Flow for more info.
When setup properly, the player's user interface in the game project will be as follows.
Follow these steps to get started.
|1. Add Inventory Data||• See Step 5 - Using Inventory Flow|
|2. Open the "Toolbox" Window||• Unity → Window → Beamable → Open Beamable Toolbox|
|3. Add the "Inventory Flow" Prefab||• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window|
Here is the "Beamable" menu as seen in Unity.
Here is the feature Prefab as seen in the Beamable Toolbox.
Updated 6 days ago