This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this 5 minute video.
The purpose of this feature is to allow the player to manage their account.
A common use case for the feature is covered in the guides. Its user-facing visibility can be toggled by the Account HUD for a polished user experience. See Using Login Flow and Skinning Login Flow for more info.
When setup properly, the player's user interface in the game project will be as follows.
Follow these steps to get started.
|1. Open the "Toolbox" Window||• Unity → Window → Beamable → Open Beamable Toolbox|
|2. Add the "Login Flow" Prefab||• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window|
Here is the "Beamable" menu as seen in Unity.
Here is the feature Prefab as seen in the Beamable Toolbox.
Here are a few advanced configuration options and workflows. The visual appearance of the UI is customizable. See Skinning for more info.
Here are hints to help explain some of the trickier concepts.
- The display text of "Account" in the UI is not customizable.
Updated 6 days ago