Beamable Documentation

Welcome! Here is everything you need to get setup and become a Beamable expert.

Begin with the Getting Started section, learn more about Beamable features in the Manual, and check out the Script Reference APIs for advanced workflows.

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Skinning

Allow game maker to customize appearance of UI

Overview

This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this 5 minute video.

The purpose of this FeatureFeature - An individual aspect of the Beamable product used to create a great user experience is to allow the game maker to customize the appearance of Beamable UI. This includes complete control over colors, fonts, sounds, and more!

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Related Guides & Tool Windows

A common use case for the feature is covered in the guides. See Skinning Login Flow and Theme Manager for more info.

Skinning Examples

Checkout the wildly different looks to some popular Beamable FeatureFeature - An individual aspect of the Beamable product used to create a great user experience Prefabs.

Login Flow

Beamable Default

Example 1 : HATS Game

Announcements Flow

Beamable Default

Example 1 : HATS Game

Theme Manager

The main entry point for reskinning UI is the Theme Manager. The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to allow the game maker to customize the appearance of Beamable UI. This includes complete control over colors, fonts, sounds, and more!

Updated about a month ago



Skinning


Allow game maker to customize appearance of UI

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