This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this 5 minute video.
The purpose of this feature is to allow the player to shop for in-game items.
A common use case for the feature is covered in the guides. See Using Store Flow for more info.
When setup properly, the player's user interface in the game project will be as follows.
Follow these steps to get started.
• Unity → Window → Beamable → Open Beamable Toolbox
• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window
Here is the "Beamable" menu as seen in Unity.
Here is the feature Prefab as seen in the Beamable Toolbox.
Updated about a month ago