Beamable Documentation

Welcome! Here is everything you need to get setup and become a Beamable expert.

Begin with the Getting Started section, learn more about Beamable features in the Manual, and check out the Script Reference APIs for advanced workflows.

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Store Flow

Allow player to shop

Overview

This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this 5 minute video.

The purpose of this feature is to allow the player to shop for in-game items.

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Related Guides

A common use case for the feature is covered in the guides. See Using Store Flow for more info.

The User Interface

When setup properly, the player's user interface in the game project will be as follows.

The Beamable "Store Flow" UI in the Unity Game Window

Beamable High-Level Data Concepts

Steps

Follow these steps to get started.

Step

Detail

  1. Open the "Toolbox" Window

β€’ Unity β†’ Window β†’ Beamable β†’ Open Beamable Toolbox

  1. Add the "Store Flow" Prefab

β€’ Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window

Here is the "Beamable" menu as seen in Unity.

The β€œBeamable” Menu

Here is the feature Prefab as seen in the Beamable Toolbox.

The Beamable "Store Flow" in the Beamable Toolbox Window

Updated about a month ago


Store Flow


Allow player to shop

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