# Beamable Documentation Documentation > Beamable is a better way to build live games in Unity with a no-code, drag-and-drop approach that is unique in the Backend as a Service space. Learn how to take advantage of Beamable with our online documentation. ## Guides - [Installing Beamable (Unity)](https://beamable2.readme.io/docs/installing-beamable.md) - [Support Tiers](https://beamable2.readme.io/docs/support-tiers.md) - [Builds & Environments](https://beamable2.readme.io/docs/builds-environments.md) - [LightBeam Overview](https://beamable2.readme.io/docs/lightbeam-code-overview.md): Package Samples - [Account Management](https://beamable2.readme.io/docs/account-management.md): Email and Password login - [Runtime Concepts](https://beamable2.readme.io/docs/unreal-sdk-runtime-concepts.md) - [Unreal User Guide](https://beamable2.readme.io/docs/unreal-user-guide.md): This github repository is a live guide for getting started with using Beamable within the Unreal Engine environment. - [Project Ps](https://beamable2.readme.io/docs/cli-project-ps.md): List the running status of local services not running in docker - [Project Add-unreal-project](https://beamable2.readme.io/docs/cli-project-add-unreal-project.md): Add a unreal project to this beamable cli project - [Content Reset](https://beamable2.readme.io/docs/cli-content-reset.md): Sets local content to match remote one - [Init](https://beamable2.readme.io/docs/cli-init.md): Initialize a new Beamable project in the current directory - [Project Share-code](https://beamable2.readme.io/docs/cli-project-share-code.md): Given a dll, copy the dll to the associated unity projects - [Services Upload-api](https://beamable2.readme.io/docs/cli-services-upload-api.md): Gets the URL that we upload docker images into when deploying services remotely for this realm - [Config Secret](https://beamable2.readme.io/docs/cli-config-secret.md): Get the realm secret - [Project Logs](https://beamable2.readme.io/docs/cli-project-logs.md): Tail the logs of a microservice - [Services Reset](https://beamable2.readme.io/docs/cli-services-reset.md): Clean up docker related resources - [Services Manifests](https://beamable2.readme.io/docs/cli-services-manifests.md): [REMOVED] Outputs manifests json to console - [Config Set](https://beamable2.readme.io/docs/cli-config-set.md): Set a config value - [Content Publish](https://beamable2.readme.io/docs/cli-content-publish.md): Publish content and manifest - [Project](https://beamable2.readme.io/docs/cli-project.md): Commands that relate to a standalone Beamable project - [Services Service-metrics](https://beamable2.readme.io/docs/cli-services-service-metrics.md): [REMOVED] Gets the URL that we can use to see the metrics for our services - [Project New Storage](https://beamable2.readme.io/docs/cli-project-new-storage.md): Create and add a new Microstorage - [Me](https://beamable2.readme.io/docs/cli-me.md): Fetch the current account - [Content](https://beamable2.readme.io/docs/cli-content.md): Open content folder in file explorer - [Services Ps](https://beamable2.readme.io/docs/cli-services-ps.md): [REMOVED] Lists the current local or remote service manifest and status (as summary table or json) - [Services Run](https://beamable2.readme.io/docs/cli-services-run.md): [REMOVED] Run services locally in Docker. Will fail if no docker instance is running in the local machine - [Login](https://beamable2.readme.io/docs/cli-login.md): Save credentials - [Org](https://beamable2.readme.io/docs/cli-org.md): Commands related to beamable organizations - [Services Service-logs](https://beamable2.readme.io/docs/cli-services-service-logs.md): [REMOVED] Gets the URL that we can use to see logs our service is emitting - [Project New](https://beamable2.readme.io/docs/cli-project-new.md): Commands that allows creating new Beamable services - [Content Open](https://beamable2.readme.io/docs/cli-content-open.md): Open content file in default editor - [Oapi](https://beamable2.readme.io/docs/cli-oapi.md): Commands that integrate the Beamable API and open API - [Services Promote](https://beamable2.readme.io/docs/cli-services-promote.md): Promotes the manifest from the given 'sourcePid' to your current realm - [Config](https://beamable2.readme.io/docs/cli-config.md): List the current beamable configuration - [Project Open-mongo](https://beamable2.readme.io/docs/cli-project-open-mongo.md): Opens a Mongo-Express web page for the given mongo storage object - [Project Open-swagger](https://beamable2.readme.io/docs/cli-project-open-swagger.md): Opens the swagger page for a given service - [Project Add-unity-project](https://beamable2.readme.io/docs/cli-project-add-unity-project.md): Add a unity project to this beamable cli project - [Content Pull](https://beamable2.readme.io/docs/cli-content-pull.md): Pulls currently deployed content - [Oapi Download](https://beamable2.readme.io/docs/cli-oapi-download.md): Download the Beamable Open API specs - [Content Status](https://beamable2.readme.io/docs/cli-content-status.md): Show current status of the content - [Services Templates](https://beamable2.readme.io/docs/cli-services-templates.md): [REMOVED] Gets all the template types available in this realm - [Services Registry](https://beamable2.readme.io/docs/cli-services-registry.md): Gets the docker registry URL that we upload docker images into when deploying services remotely for this realm - [Org New](https://beamable2.readme.io/docs/cli-org-new.md): Create a new beamable organization - [Version](https://beamable2.readme.io/docs/cli-version.md): Commands for managing the CLI version - [Project Generate-ignore-file](https://beamable2.readme.io/docs/cli-project-generate-ignore-file.md): Generate an ignore file in .beamable folder for given VCS - [Version List](https://beamable2.readme.io/docs/cli-version-list.md): Show the most recent available versions - [Version Install](https://beamable2.readme.io/docs/cli-version-install.md): Install a different version of the CLI - [Services Get-connection-string](https://beamable2.readme.io/docs/cli-services-get-connection-string.md): Gets the Microstorage connection string - [Project Update-unity-beam-package](https://beamable2.readme.io/docs/cli-project-update-unity-beam-package.md): Updates or adds Beamable packages to Unity project - [Services Stop](https://beamable2.readme.io/docs/cli-services-stop.md): [REMOVED] Stops all your locally running containers for the selected Beamo Services - [Content Tag](https://beamable2.readme.io/docs/cli-content-tag.md): Commands for adding/set/removing tags - [Content Tag Rm](https://beamable2.readme.io/docs/cli-content-tag-rm.md): Removes tag from content - [Content Tag Add](https://beamable2.readme.io/docs/cli-content-tag-add.md): Adds tag to content - [Content Bulk-edit](https://beamable2.readme.io/docs/cli-content-bulk-edit.md): Saves a serialized content properties JSON-blob into a manifest - [Project Build](https://beamable2.readme.io/docs/cli-project-build.md): Build and monitor for compile errors - [Config Realm](https://beamable2.readme.io/docs/cli-config-realm.md): Get current realm config values - [Project Dependencies](https://beamable2.readme.io/docs/cli-project-dependencies.md): List project dependencies - [Listen Server](https://beamable2.readme.io/docs/cli-listen-server.md): Listen to server events - [Project Oapi](https://beamable2.readme.io/docs/cli-project-oapi.md): Generate the Open API specification for the project - [Project Regenerate](https://beamable2.readme.io/docs/cli-project-regenerate.md): Regenerate the solution csproj, Dockerfile and Program.cs files - [Listen](https://beamable2.readme.io/docs/cli-listen.md): Listen to events - [Project Version](https://beamable2.readme.io/docs/cli-project-version.md): Commands that lists Beamable package versions of a SAMS projects - [Project Deps](https://beamable2.readme.io/docs/cli-project-deps.md): Allow access to dependencies related commands - [Listen Player](https://beamable2.readme.io/docs/cli-listen-player.md): Listen for player notifications - [Project Run](https://beamable2.readme.io/docs/cli-project-run.md): Run a project - [Project New Service](https://beamable2.readme.io/docs/cli-project-new-service.md): Create a new microservice project - [Project Deps Add](https://beamable2.readme.io/docs/cli-project-deps-add.md): Add a given storage as a dependency of a microservice - [Config Realm Remove](https://beamable2.readme.io/docs/cli-config-realm-remove.md): Remove realm config values - [Project Deps List](https://beamable2.readme.io/docs/cli-project-deps-list.md): Lists all dependencies of given service, if none then lists all dependencies of all existing services - [Project New Common-lib](https://beamable2.readme.io/docs/cli-project-new-common-lib.md): Create common library project that later can be connected to the services - [Config Realm Set](https://beamable2.readme.io/docs/cli-config-realm-set.md): Set realm config values - [Project List](https://beamable2.readme.io/docs/cli-project-list.md): Get a list of microservices - [Project Stop](https://beamable2.readme.io/docs/cli-project-stop.md): Stop a running service - [Services Reset Container](https://beamable2.readme.io/docs/cli-services-reset-container.md): Delete any containers associated with the given Beamable services - [Project Generate-properties](https://beamable2.readme.io/docs/cli-project-generate-properties.md): Generates a Directory.Build.props file with the beam path and solution dir - [Project Deps Remove](https://beamable2.readme.io/docs/cli-project-deps-remove.md): Remove the dependency between the given microservice and storage - [Services Reset Image](https://beamable2.readme.io/docs/cli-services-reset-image.md): [REMOVED] Delete any images associated with the given Beamable services - [Federation Disable](https://beamable2.readme.io/docs/cli-federation-disable.md): Disable an active federation without stopping a service - [Federation](https://beamable2.readme.io/docs/cli-federation.md): Commands to work with microservice federation - [Federation Set](https://beamable2.readme.io/docs/cli-federation-set.md): Set all federations for a particular service - [Federation Add](https://beamable2.readme.io/docs/cli-federation-add.md): Adds a federation to a particular microservice - [Project Group](https://beamable2.readme.io/docs/cli-project-group.md): List Service Groups - [Deployment Status](https://beamable2.readme.io/docs/cli-deployment-status.md): Show the current deployment status - [Portal Player](https://beamable2.readme.io/docs/cli-portal-player.md): Open portal to a player page - [Deployment Plan](https://beamable2.readme.io/docs/cli-deployment-plan.md): Plan a deployment for later release - [Federation Local-key](https://beamable2.readme.io/docs/cli-federation-local-key.md): Get the local routing key - [Deployment Release](https://beamable2.readme.io/docs/cli-deployment-release.md): Perform a release, this will modify remote running services - [Federation Local-settings Get](https://beamable2.readme.io/docs/cli-federation-local-settings-get.md): Get the local settings for any particular federation - [Project Storage](https://beamable2.readme.io/docs/cli-project-storage.md): Commands for managing storage data - [Temp Clear Logs](https://beamable2.readme.io/docs/cli-temp-clear-logs.md): Clear temp log files - [Federation Enable](https://beamable2.readme.io/docs/cli-federation-enable.md): Enable an active federation without stopping a service - [Logout](https://beamable2.readme.io/docs/cli-logout.md): Removes any saved credentials - [Federation List](https://beamable2.readme.io/docs/cli-federation-list.md): List all federations configured in known services - [Deployment Get](https://beamable2.readme.io/docs/cli-deployment-get.md): Get a specific deployment - [Deployment List](https://beamable2.readme.io/docs/cli-deployment-list.md): List the deployments - [Temp Clear](https://beamable2.readme.io/docs/cli-temp-clear.md): Commands to clear files in the temp folder - [Server Ps](https://beamable2.readme.io/docs/cli-server-ps.md): List out available CLI servers - [Unity Manifest](https://beamable2.readme.io/docs/cli-unity-manifest.md): Read local file state and show your local manifest information - [Deployment](https://beamable2.readme.io/docs/cli-deployment.md): Commands for interacting with microservice and microstorage deployments - [Federation Remove](https://beamable2.readme.io/docs/cli-federation-remove.md): Removes a federation to a particular microservice - [Token New-guest](https://beamable2.readme.io/docs/cli-token-new-guest.md): Create a new guest token - [Project Storage Erase](https://beamable2.readme.io/docs/cli-project-storage-erase.md): Clear the data for a storage object - [Token From-refresh](https://beamable2.readme.io/docs/cli-token-from-refresh.md): Get an access token from a refresh token - [Project Disable](https://beamable2.readme.io/docs/cli-project-disable.md): Disables a project. This modifies the BeamEnabled setting in the given project files - [Temp](https://beamable2.readme.io/docs/cli-temp.md): Commands for the .beamable temp folder - [Token List](https://beamable2.readme.io/docs/cli-token-list.md): List tokens for a player or account - [Project Storage Snapshot](https://beamable2.readme.io/docs/cli-project-storage-snapshot.md): Create a snapshot of a local Storage Object - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Token Inspect](https://beamable2.readme.io/docs/cli-token-inspect.md): Get token information - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Portal](https://beamable2.readme.io/docs/cli-portal.md): Open portal - [Project Group Rm](https://beamable2.readme.io/docs/cli-project-group-rm.md): Remove a group from a project - [Services Docker Status](https://beamable2.readme.io/docs/cli-services-docker-status.md): Check if docker is running and available to the CLI - [Project Open](https://beamable2.readme.io/docs/cli-project-open.md): Open the solution file for all services - [Federation Local-settings](https://beamable2.readme.io/docs/cli-federation-local-settings.md): Get/Set the local settings for any particular federation - [Project Enable](https://beamable2.readme.io/docs/cli-project-enable.md): Enables a project. This modifies the BeamEnabled setting in the given project files - [Services Docker Start](https://beamable2.readme.io/docs/cli-services-docker-start.md): Start the docker daemon - [Project Remove](https://beamable2.readme.io/docs/cli-project-remove.md): Removes the local source code for a service or storage - [Unity Restore](https://beamable2.readme.io/docs/cli-unity-restore.md): Restore a dotnet project - [Server Clear](https://beamable2.readme.io/docs/cli-server-clear.md): Kill a running server instance - [Federation Local-settings Set](https://beamable2.readme.io/docs/cli-federation-local-settings-set.md): Sets the local settings for any particular federation - [Services Build](https://beamable2.readme.io/docs/cli-services-build.md): [REMOVED] Build a set of services into docker images - [Project Group Add](https://beamable2.readme.io/docs/cli-project-group-add.md): Add a group to a project - [Project Storage Restore](https://beamable2.readme.io/docs/cli-project-storage-restore.md): Restore a storage object from a snapshot folder - [Services Docker](https://beamable2.readme.io/docs/cli-services-docker.md): Commands for managing docker - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-1.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-1.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-2.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-2.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-3.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Unreal Select-sample](https://beamable2.readme.io/docs/cli-unreal-select-sample.md): Run this ONLY when inside the root of the UnrealSDK repo to configure it as a particular sample - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-3.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-4.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-4.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-5.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Checks Scan](https://beamable2.readme.io/docs/cli-checks-scan.md): Scan the workspace for known issues - [Checks](https://beamable2.readme.io/docs/cli-checks.md): Check if your projects for known issues - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-5.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-6.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-6.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Grafana Stop](https://beamable2.readme.io/docs/cli-grafana-stop.md): Stop the locally running Grafana - [Content Replace-local](https://beamable2.readme.io/docs/cli-content-replace-local.md): Replaces the local content from a specific realm cached folder to another realm cached folder | You will lose all the content in the target realm - [Collector Start](https://beamable2.readme.io/docs/cli-collector-start.md): Starts the collector process - [Content Sync](https://beamable2.readme.io/docs/cli-content-sync.md): Synchronizes the local content matching the filters to the latest content stored in the realm - [Content Save](https://beamable2.readme.io/docs/cli-content-save.md): Saves a serialized content properties JSON-blob into a manifest (expects the blob to be in Beamable's Serialization Format). This command is not meant for manual usage. It is meant for engine integrations and CI/CD content enforcing use-cases.Editing of content is to be made either via engine integrations OR via a JSON text-editor - [Grafana Ps](https://beamable2.readme.io/docs/cli-grafana-ps.md): Check if a local Grafana is running for the project - [Collector Status](https://beamable2.readme.io/docs/cli-collector-status.md): Starts a stream of messages containing the status of the collector - [Org Realms](https://beamable2.readme.io/docs/cli-org-realms.md): Fetch the current list of realms - [Content Ps](https://beamable2.readme.io/docs/cli-content-ps.md): List the running status of local services not running in docker - [Collector Stop](https://beamable2.readme.io/docs/cli-collector-stop.md): Stops the collector running process - [Collector Get](https://beamable2.readme.io/docs/cli-collector-get.md): Downloads the otel collector - [Collector](https://beamable2.readme.io/docs/cli-collector.md): Allows access to otel collector related commands - [Content Resolve](https://beamable2.readme.io/docs/cli-content-resolve.md): Resolve between local changes ore realm based changes - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-7.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Project Generate-client-oapi](https://beamable2.readme.io/docs/cli-project-generate-client-oapi.md): Generate Client Code from OAPI specifications - [Grafana Open](https://beamable2.readme.io/docs/cli-grafana-open.md): Opens a local Grafana installation to inspect telemetry data - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-7.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-8.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-8.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Content Restore](https://beamable2.readme.io/docs/cli-content-restore.md): Restore content data based on a local snapshot, remote manifest ID or manifest file - [Content Snapshot](https://beamable2.readme.io/docs/cli-content-snapshot.md): Save a manifest as a contents snapshot - [Telemetry](https://beamable2.readme.io/docs/cli-telemetry.md): Allows access to Open Telemetry related commands - [Telemetry Logs](https://beamable2.readme.io/docs/cli-telemetry-logs.md): Fetch logs from Clickhouse - [Config Routes](https://beamable2.readme.io/docs/cli-config-routes.md): List the various service routes for your Beamable host - [Developer-user-manager](https://beamable2.readme.io/docs/cli-developer-user-manager.md): The command that manages the developer users - [Content Snapshot-list](https://beamable2.readme.io/docs/cli-content-snapshot-list.md): Find and list all shared (.beamable/content-snapshots/[PID]) and local (.beamable/temp/content-snapshots/[PID]) snapshots - [Telemetry Set-config](https://beamable2.readme.io/docs/cli-telemetry-set-config.md): Sets the Beam CLI otel configuration - [Content Archive-manifest](https://beamable2.readme.io/docs/cli-content-archive-manifest.md): Archive an existing content manifest - [Content List-manifests](https://beamable2.readme.io/docs/cli-content-list-manifests.md): List all local and remote content manifest ids - [Project Add-paths](https://beamable2.readme.io/docs/cli-project-add-paths.md): Add extra paths and ignore paths for services - [Developer-user-manager Create-user](https://beamable2.readme.io/docs/cli-developer-user-manager-create-user.md): Create a single user that can be from a template or just create new empty user - [Content New-manifest](https://beamable2.readme.io/docs/cli-content-new-manifest.md): Create a local empty content manifest for the current realm - [Developer-user-manager Update-info](https://beamable2.readme.io/docs/cli-developer-user-manager-update-info.md): Update the info of the developer user (Alias, Description etc) - [Developer-user-manager Ps](https://beamable2.readme.io/docs/cli-developer-user-manager-ps.md): The ps commands manage the files for the developer users folders, it can keep watching changes in the file system and emit events to the engine - [Telemetry Push](https://beamable2.readme.io/docs/cli-telemetry-push.md): Pushes local telemetry data saved through the BeamableExporter to a running collector. This uses the Open Telemetry OTLP exporter to push telemetry from files to a running collector using Http protocol - [Telemetry Collector Get](https://beamable2.readme.io/docs/cli-telemetry-collector-get.md): Downloads the otel collector - [Org Games](https://beamable2.readme.io/docs/cli-org-games.md): Fetch the current list of games - [Project Generate](https://beamable2.readme.io/docs/cli-project-generate.md): Commands that allows generating various clients for Beamable services - [Telemetry Collector](https://beamable2.readme.io/docs/cli-telemetry-collector.md): Allows access to Open Telemetry collector related commands - [Telemetry Collector Start](https://beamable2.readme.io/docs/cli-telemetry-collector-start.md): Starts the collector process - [Developer-user-manager Copy-state](https://beamable2.readme.io/docs/cli-developer-user-manager-copy-state.md): Copy the inventory and stats state from a user to another - [Developer-user-manager Remove-user](https://beamable2.readme.io/docs/cli-developer-user-manager-remove-user.md): Remove a user or a list from the local files, it will not remove it from the portal - [Telemetry Config](https://beamable2.readme.io/docs/cli-telemetry-config.md): Retrieves Beam Open Telemetry configuration - [Project Generate Web-client](https://beamable2.readme.io/docs/cli-project-generate-web-client.md): Generate TypeScript/JavaScript Client Code for Microservices - [Telemetry Collector Stop](https://beamable2.readme.io/docs/cli-telemetry-collector-stop.md): Stops the collector running process - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-9.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Telemetry Prune](https://beamable2.readme.io/docs/cli-telemetry-prune.md): Clears telemetry data that was exported to files by normal usage of the CLI - [Developer-user-manager Create-user-batch](https://beamable2.readme.io/docs/cli-developer-user-manager-create-user-batch.md): Create multiple users from multiples templates doing the request in parallel - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-9.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Telemetry Collector Ps](https://beamable2.readme.io/docs/cli-telemetry-collector-ps.md): Starts a stream of messages containing the status of the collector - [Developer-user-manager Clean-captured-user-buffer](https://beamable2.readme.io/docs/cli-developer-user-manager-clean-captured-user-buffer.md): Clean up the captured users files based on a rolling buffer, the criteria is the oldest to the newer - [Content Tag Set](https://beamable2.readme.io/docs/cli-content-tag-set.md): Set tag to content - [Developer-user-manager Save-user](https://beamable2.readme.io/docs/cli-developer-user-manager-save-user.md): Create a new developer user in the local files - [Federation Local-settings Get IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-get-ifederatedgameserver-10.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Federation Local-settings Set IFederatedGameServer](https://beamable2.readme.io/docs/cli-federation-local-settings-set-ifederatedgameserver-10.md): Get the local settings for the Beamable.Common.IFederatedGameServer`1[T] local routing key - [Getting Started](https://beamable2.readme.io/docs/cli-guide-getting-started.md): Get up and running with the Beamable CLI. - [Configuration](https://beamable2.readme.io/docs/cli-guide-configuration.md): ## What is the .beamable folder? - [Upgrading](https://beamable2.readme.io/docs/cli-guide-upgrading.md): Update the Beamable CLI and workspaces - [Notifications](https://beamable2.readme.io/docs/cli-guide-notifications.md): ## Listening for Notifications - [Microservices](https://beamable2.readme.io/docs/cli-guide-microservices.md): Developing Standalone Microservices with the Beam CLI - [Microservice Deployment](https://beamable2.readme.io/docs/cli-guide-microservice-deployment.md): Deploying Beamable Standalone Microservices - [Microservice Debugging](https://beamable2.readme.io/docs/cli-guide-microservice-debugging.md): Debug and validate your Microservice - [Microservice Configuration](https://beamable2.readme.io/docs/cli-guide-microservice-configuration.md): Configuring a Standalone Microservice - [Microservice Routing](https://beamable2.readme.io/docs/cli-guide-microservice-routing.md): Calling a function on a Microservice - [Microservice Storage](https://beamable2.readme.io/docs/cli-guide-microservice-storage.md): Using Storage Objects with Microservices - [MIcroservice Federation](https://beamable2.readme.io/docs/cli-guide-microservice-federation.md): Inject custom server logic into Beamable's framework. - [Microservice CLI Workflows](https://beamable2.readme.io/docs/cli-guide-microservice-cli-workflows.md): Managing Microservices from the CLI - [Microservice UPM](https://beamable2.readme.io/docs/cli-guide-microservice-upm.md): Sharing a Microservice with Unity via UPM - [Command Line Outout](https://beamable2.readme.io/docs/cli-guide-command-line-outout.md): Passing output from the CLI to other processes - [Microservice Telemetry](https://beamable2.readme.io/docs/cli-guide-microservice-telemetry.md): Calling a function on a Microservice - [Microservice Logging](https://beamable2.readme.io/docs/cli-guide-microservice-logging.md): Logging from a Microservice - [Microservices](https://beamable2.readme.io/docs/microservice-framework.md): Run C# code in the cloud - [Microstorages](https://beamable2.readme.io/docs/microstorages.md): Save state in the cloud - [Scheduled Jobs](https://beamable2.readme.io/docs/microservices-scheduled-jobs.md): Schedule Beamable operations for later - [Getting Started](https://beamable2.readme.io/docs/getting-started.md) - [Calling Microservices from Unity](https://beamable2.readme.io/docs/calling-microservices-from-unity.md) - [Publishing](https://beamable2.readme.io/docs/publishing.md) - [Shared Code](https://beamable2.readme.io/docs/code-sharing.md) - [Sharing Microservices between Projects](https://beamable2.readme.io/docs/distributing.md) - [Frictionless - Overview](https://beamable2.readme.io/docs/frictionless-feature-overview.md): Simple code-only authentication [IDEN-Frictionless-01] - [Frictionless - Guide](https://beamable2.readme.io/docs/frictionless-guide.md): Simple code-only authentication [IDEN-Frictionless-02] - [Frictionless - Code](https://beamable2.readme.io/docs/frictionless-code.md): Simple code-only authentication [IDEN-Frictionless-03] - [Username / Password - Overview](https://beamable2.readme.io/docs/username-password-feature-overview.md): Simple authentication with username and password [IDEN-Username-01] - [Username / Password - Code](https://beamable2.readme.io/docs/username-password-code.md): Simple authentication with username and password [IDEN-Username-03] - [Facebook Sign-In - Overview](https://beamable2.readme.io/docs/facebook-sign-in-feature-overview.md): Integrate Facebook Sign-In with your app [IDEN-Facebook-01] - [Facebook Sign-In - Code](https://beamable2.readme.io/docs/facebook-sign-in-code.md): Integrate Facebook Sign-In via the Beamable API [IDEN-Facebook-03] - [Google Sign-In - Overview](https://beamable2.readme.io/docs/google-sign-in-feature-overview.md): Integrate Google Sign-In with your app [IDEN-Google-01] - [Google Sign-In - Code](https://beamable2.readme.io/docs/google-sign-in-code.md): Integrate Google Sign-In via the Beamable API [IDEN-Google-03] - [Apple Sign-In - Overview](https://beamable2.readme.io/docs/apple-sign-in-feature-overview.md): Integrate Apple Sign-In with your app [IDEN-Apple-01] - [Apple Sign-In - Code](https://beamable2.readme.io/docs/apple-sign-in-code.md): Integrate Apple Sign-In via the Beamable API [IDEN-Apple-03] - [Steam Integration - Overview](https://beamable2.readme.io/docs/steam-integration-feature-overview.md): Integrating the Steamworks SDK with your game [IDEN-Steam-01] - [Steam Integration - Guide](https://beamable2.readme.io/docs/steam-integration-guide.md): Install and configure the Steamworks SDK [IDEN-Steam-02] - [Federated Identity](https://beamable2.readme.io/docs/federated-identity.md): Extending Beamable identity to support other providers - [Google Play Game Services Sign-In - Overview](https://beamable2.readme.io/docs/google-play-game-services-sign-in-overview.md): Integrate Google Play Game Services with your app [IDEN-Google-01] - [Google Play Game Services Sign-In - Code](https://beamable2.readme.io/docs/google-play-game-services-sign-in-code.md): Integrate Google Sign-In via the Beamable API [IDEN-Google-03] - [Cloud Save - Overview](https://beamable2.readme.io/docs/cloud-save-feature-overview.md): Save player data in the cloud [PROF-CloudSave-01] - [Player Cloud Save - Code](https://beamable2.readme.io/docs/player-cloud-save-code.md): Save player data in the cloud - [Cloud Save - Code](https://beamable2.readme.io/docs/cloud-save-code.md): Save player data in the cloud [PROF-CloudSave-03] - [Content - Overview](https://beamable2.readme.io/docs/content-feature-overview.md): Create and manage your game's live content [PROF-Content-01] - [Content - Guide](https://beamable2.readme.io/docs/content-guide.md): Create and manage your game's live content [PROF-Content-02] - [Stats - Overview](https://beamable2.readme.io/docs/stats-feature-overview.md): Store pieces of data about your players [PROF-Stats-01] - [Inventory - Overview](https://beamable2.readme.io/docs/inventory-feature-overview.md): Store virtual items in player inventory [ECON-Inventory-01] - [Inventory - Code](https://beamable2.readme.io/docs/inventory-code.md): Store virtual items in player inventory [ECON-Inventory-03] - [Inventory - Extending with Federation](https://beamable2.readme.io/docs/inventory-federation.md): Federate a set of the inventory using Microservices [ECON-Inventory-04] - [Inventory - Pruning Deprecated Items](https://beamable2.readme.io/docs/inventory-pruning-deprecated-items.md): Inventory Pruning is an optional feature to keep player inventories lean when your content is constantly changing - [Stores - Overview](https://beamable2.readme.io/docs/stores-feature-overview.md): Allow players to purchase items from in-game stores [ECON-Stores-01] - [Stores - Code](https://beamable2.readme.io/docs/stores-code.md): Allow players to purchase items from in-game stores [ECON-Stores-03] - [Stores - Custom Purchaser](https://beamable2.readme.io/docs/stores-custom-purchaser.md): Allow players to purchase items from in-game stores [ECON-Stores-04] - [Stores - Custom Stores](https://beamable2.readme.io/docs/stores-custom-stores.md): Allow players to purchase items from in-game stores [ECON-Stores-05] - [Custom Purchase Reporting](https://beamable2.readme.io/docs/custom-purchase-reporting.md): Report purchases that are made outside of the Beamable payment flow and validation [ECON-Stores-06] - [Virtual Currency - Overview](https://beamable2.readme.io/docs/virtual-currency-feature-overview.md): In-game currency used for purchasing [ECON-VirtualCurrency-01] - [Virtual Currency - Code](https://beamable2.readme.io/docs/virtual-currency-code.md): In-game currency used for purchasing [ECON-VirtualCurrency-03] - [Events - Overview](https://beamable2.readme.io/docs/events-feature-overview.md): Allow game maker to set up a one-time competition [LIVE-Events-01] - [Announcements - Overview](https://beamable2.readme.io/docs/announcements-feature-overview.md): [LIVE-Announcements-01] - [Announcements - Code](https://beamable2.readme.io/docs/announcements-code.md): [LIVE-Announcements-03] - [Notifications - Overview](https://beamable2.readme.io/docs/notifications-feature-overview.md): Allow game makers to message players, regardless if game is running [LIVE-Notifications-01] - [Mail - Code](https://beamable2.readme.io/docs/mail-code.md): Allow players to manage in-game mail messages [LIVE-Mail-02] - [Chat - Code](https://beamable2.readme.io/docs/chat-code.md): Allow players to communicate in-game [SOCL-Chat-02] - [Connectivity - Code - Reduce NoConnectivityException](https://beamable2.readme.io/docs/connectivity-code-noconnectivityexception.md) - [Groups - Code](https://beamable2.readme.io/docs/groups-code.md): Allow players to create groups and interact in real-time [SOCL-Groups-02] - [Leaderboards - Overview](https://beamable2.readme.io/docs/leaderboards-feature-overview.md): [SOCL-Leaderboards-01] - [Leaderboards - Code](https://beamable2.readme.io/docs/leaderboards-code.md): Allow player to manage a leaderboard with animated text [SOCL-Leaderboards-03] - [Parties - Code](https://beamable2.readme.io/docs/parties-code.md): [SOCL-Parties-03] - [Tournaments - Overview](https://beamable2.readme.io/docs/tournaments-feature-overview.md): [SOCL-Tournaments-01] - [Tournaments - Code](https://beamable2.readme.io/docs/tournaments-code.md): [SOCL-Tournaments-03] - [Beam Library](https://beamable2.readme.io/docs/unity-toolbox.md): A collection of Beamable LightBeams - [Beam Services](https://beamable2.readme.io/docs/microservices-manager-overview.md) - [Unity Editor Login](https://beamable2.readme.io/docs/unity-editor-login.md): The game maker account administration [DVTL-UTW-01] - [Content Manager](https://beamable2.readme.io/docs/content-manager-overview.md): The content item administration [DVTL-UTW-04] - [Admin - Overview](https://beamable2.readme.io/docs/admin-feature-overview.md): [DVTL-Admin-01] - [Admin - Prefab](https://beamable2.readme.io/docs/admin-prefab.md): UI for game commands and cheats [DVTL-Admin-Prefab] - [Admin - Code](https://beamable2.readme.io/docs/admin-code.md): Code implementation for game commands and cheats [DVTL-Admin-02] - [Amplitude Integration](https://beamable2.readme.io/docs/amplitude-integration.md) - [Edgegap](https://beamable2.readme.io/docs/common-sense-machines-coder-copy.md): Multiplayer game server hosting, solved - [Goplay Integration](https://beamable2.readme.io/docs/goplay-integration.md) - [Harbor](https://beamable2.readme.io/docs/hathora-cloud-integration-copy.md): Build a home for your community of superfans - [Hathora Cloud Integration](https://beamable2.readme.io/docs/hathora.md): Scalable dedicated servers - [Idem Multiplayer Matchmaking API](https://beamable2.readme.io/docs/idem-multiplayer-matchmaking-api.md): Best-in-class matchmaking - [Mixpanel Integration](https://beamable2.readme.io/docs/mixpanel-integration.md) - [Photon Fusion](https://beamable2.readme.io/docs/photon-fusion.md) - [Polygon Integration](https://beamable2.readme.io/docs/polygon-integration.md) - [Scenario Integration](https://beamable2.readme.io/docs/scenario-integration.md) - [SUI Integration](https://beamable2.readme.io/docs/sui.md): Rapidly add Sui to your game - [Theta Network Integration](https://beamable2.readme.io/docs/sui-integration-copy.md): Rapidly add Theta assets to your game - [Venly Integration](https://beamable2.readme.io/docs/venly.md) - [Zebedee API](https://beamable2.readme.io/docs/zebedee-api.md) - [Zenject Integration](https://beamable2.readme.io/docs/zenject.md) - [Common Sense Machines: Coder](https://beamable2.readme.io/docs/common-sense-machines-coder.md): Generate game server code - [Cardano Blockchain Integration](https://beamable2.readme.io/docs/common-sense-machines-coder-copy-1.md): Rapidly integrate Cardano blockchain tech - [Halliday Integration](https://beamable2.readme.io/docs/halliday-integration.md): Web3 Non-custodial solutions - [Hero Trainer Integration](https://beamable2.readme.io/docs/hero-trainer-integration.md): Heath data connector - [Lamina1 Integration](https://beamable2.readme.io/docs/lamina1-integration.md): Metaverse tooling - [LAOS Network Integration](https://beamable2.readme.io/docs/laos-network-integration.md): Blockchain minting at massive scale - [Thirdwave Wallet Intelligence](https://beamable2.readme.io/docs/thirdwave-wallet-intelligence.md): Wallet API Data Solution - [Adding Developers](https://beamable2.readme.io/docs/portal-adding-beamable-developers.md): Administration of game makers on the game project [PORT-Portal-02] - [Notify All Players](https://beamable2.readme.io/docs/notify-all-players.md): How to use the Notify All Players feature in the Beamable LiveOps Portal - [Asynchronous Turn Based Notifications](https://beamable2.readme.io/docs/asynchronous-turn-based-notifications.md): Update players and UI with turn based notifications - [API Examples](https://beamable2.readme.io/docs/alternative-examples.md) - [Beamable Web Access Example](https://beamable2.readme.io/docs/beamable-web-access.md): The project linked from this page is an example of how to use Beamable APIs in a webpage context: HTML and Javascript. - [Building a Battle Pass](https://beamable2.readme.io/docs/building-a-battle-pass.md) - [Migrating Unity from 1.19.23 to 2.0.0](https://beamable2.readme.io/docs/unity-sdk-migration-process.md): This guide outlines the steps for migrating your Unity SDK to the latest version, focusing on microservices and storage components. Please follow the instructions carefully to ensure a smooth transition. - [Migrating Unity from 2.x to 3.0](https://beamable2.readme.io/docs/migration-unity-from-2x-to-30.md): How to migrate your Unity project to Beamable 3.0 and what's new? - [Best Practices for Pricing](https://beamable2.readme.io/docs/best-practices.md): How to maximize the value of using Beamable as you scale your game and team - [Security Overview](https://beamable2.readme.io/docs/security-overview.md) - [Performance & Scalability Overview](https://beamable2.readme.io/docs/performance-scalability-overview.md) ## API Reference - [Signed Requests](https://beamable2.readme.io/reference/signed-requests.md): Make privileged server-to-server Beamable API requests using signatures based on your realm secret - [get](https://beamable2.readme.io/reference/get_basic-notification.md) - [post](https://beamable2.readme.io/reference/post_basic-notification-channel.md) - [post](https://beamable2.readme.io/reference/post_basic-notification-player.md) - [post](https://beamable2.readme.io/reference/post_basic-notification-custom.md) - [post](https://beamable2.readme.io/reference/post_basic-notification-server.md) - [post](https://beamable2.readme.io/reference/post_basic-notification-generic.md) - [post](https://beamable2.readme.io/reference/post_basic-notification-game.md) ## Pages - [Getting Started With Beamable License](https://beamable2.readme.io/page/getting-started-with-beamable-license-090.md) - [Page Not Found](https://beamable2.readme.io/page/page-not-found.md)