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How to load content into a microservice
At the time of loading the content into the microservice, what is the best way to do it? I already know all the types and IDs, but do I have to solve each ContentRef one by one? And if that's the intended way, do the microservice use a cache or something to avoid repeated calls to the API?
Gamer Tags
We'd like to implement a gamer tag system where we can identify a player from a custom ID which respects the following format: PlayerName#4DigitsID (such as in Discord)
We'd like to be able to retrieve a player from this ID. Is there such a mechanism implemented in Beamable?
Where is the Beamable Changelog?
How can I find out what features and fixes are changing in Beamable? Where is the changelog (Change Log)?
Storage Object Permission
Is there any way to set Storage Object permissions?
Microservice Nullrefs
Hey guys, I'm getting nullrefs from my microservices, am I forgetting something or is something not running? I am calling this [clientcallable] function from Unity directly
OAuth 2.0 server
What's the best way to integrate Beamable with an OAuth 2.0 server?
Microservice Restarting
We have a microservice function that seems to trigger the restart of that microservice. Does that sound possible? Every time I call the function from the docs I get a service timeout and in the logs we see the logs cleared and just a "Service ready for traffic" message with the current time.
Getting Realm IDs
Is there any API to access current Realm(Dev/Staging/Prod) Id in C# code?
Can you relocate micoservice and microstorage files?
Currently when you make a microservice & microservice storage it places files & asmdef files in a folder under a Beamable folder in the Unity project. Is it possible to relocate those folders?
User password on portal
How to check user password on portal? I only see email at player profile
