Ask a Question

Ask a Question
Back to All

Modifying Odin Inspector

We can see in your documentation that everything has to be done via ScriptableObjects inherited from the ContentObject class. We have our own prefabs, with some plugins (like Odin Inspector) for better tooling, so we can improve the experience of creating and managing the game data. This also allows us to configure the game so we can read all the game data from those ScriptableObjects, so we can easily develop and test new content, features, etc...

So far it looks like we cannot modify the inspector for Beamable ScriptableObjects, I don't know if there's some workaround for this.