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BEAMO Api calls
I am seeing calls to a service called "Beamo" in my API dashboard. What is this?
Posted by Trapper Markelz 4 days ago
Lots of account calls (GET account endpoint)
I am seeing lots of API calls to accounts. We have it setup so that every time the player goes to the home screen we check accounts to make sure they are logged in. Do we need to do that?
Posted by Trapper Markelz 4 days ago
Why am I seeing a low level of API calls against my account even when I'm not using the portal or running the project on the weekends?
Even when I'm not accessing any aspect of my Beamable project, I'm seeing a couple hundred API calls per day against my account. Where are these coming from?
Posted by Trapper Markelz 5 days ago
Why is the microservice count for "current usage" incorrect?
Hi, my Microservice usage is showing as 10 instances for "Current Usage", but only a single microservice is running per-realm
Posted by Eva Ramirez 12 days ago
Can I rename my CID alias or project alias?
Hi, I created my project using a test name or something different than my project official name. I'd like to update the alias, but I don't see a way to update or rename it. Can you do this?
Posted by Trapper Markelz 13 days ago
Group invite & JoinRequest
How can I send a invite to a particular player , and how can that user see the invite request.
How can a user send a join request to a group admin , and how can that admin can accept or reject that request.
Posted by DevDark 20 days ago
MakeDonationRequest issue
I'm currently getting this error ,
HTTP Error. method=[POST] uri=[https://api.beamable.com/object/groups/"MyId"/donations] code=[400] payload=[{"status":400,"service":"groups","error":"InvalidDonationError","message":"No group donations config with name `donations.default`"}]
Method,
internal async void MakeDonationRequest(Currency currency, Action onSuccess = null, Action onFailure = null)
{
try
{
var grpId = \_groupsView.Groups[0].Group.id;
await \_beamContext.Api.GroupsService.MakeDonationRequest(grpId, currency);
onSuccess?.Invoke();
}
catch (Exception ex)
{
Debug.LogError(ex.Message);
onFailure?.Invoke();
}
}
Posted by Dev dark 22 days ago
How do I resolve a "Organization not found" error in Unreal?
I'm trying to sign in to beamable through the unreal sdk example project but receive the following error: 'Organization not found. If you haven't created an account yet, please Sign Up instead.'
I'm following the github readme, using all lowercase, no spaces and dash-separated.
I have it [Project Settings > Beamable Core > Beam Environment] pointed to Dev
Posted by Eva Ramirez 24 days ago
Does each player calling a microservice create a new instance, or is a single instance of the microservice used for all the players in the match
Does each player calling a microservice create a new instance, or is a single instance of the microservice used for all the players in the match
Posted by Sreenidhi about 1 month ago
Custom content object not appearing in Content Manager due to case sensitivity
Why is my `custom_dto` content not appearing in Beamable Content Manager? I have a file named `CustomDTO.cs` with these contents:
```csharp
using Beamable.Common.Content;
[ContentType("custom_dto")]
public class CustomDto : ContentObject
{
public int likes;
public string topic;
}
```
But when I look in Content Manager, there is no content type entry for `custom_dto`. Other content types I have defined show up just fine. Why is this?
Posted by Allister MacLeod about 1 month ago