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What would be the best way to handle content with more information.
How do I sign in using X platform?
In docs, I found guide to implement sign in via facebook, apple and others but not X(twitter).
Is it not supported? If it does support, how do I implement X sign-in in my project?
Where do leaderboards move new entries when at max?
There is a max_entries .. if someone enters a score that and the leaderboard has more that 100 entries ( if that's the limit ) and that person has a higher score. Does it bump someone off the leaderboard?
How do I do rank-based matchmaking?
Looking for help with the following issue:
For rank-based matchmaking I have the following setup:
2 players with the following stats (set via the Beamable portal):
Player 1 has rank stat set to 1000
Player 2 has rank stat set to 1
Adding a App-Specific Shared Secret to in app purchases
When validating receipts with the AppStore, the App-Specific Shared Secret is used to set the value of the password field in the JSON request that will be sent to the AppStore validation endpoint.
In Beamable Commerce, what is the difference between a SKU and Currency?
I see that, when I am setting up a listing in Content Manager, the price can be skus
or currency
. What is the difference between those price types? How should I use these in relation to real-money transactions? Do Beamable currencies represent real-money dollars/Euros/etc. or are they just in game?
I don't have my CID. How can I find it again?
I can't seem to find my CID to log in. How can I find it?
How is beamable establishing connection to the microservice server?
Right now i can just build the game and the published microservices work, but how is beamable establishing this connection to the server? Is it secure or can someone on the client side decompile and start making those server calls?
Does beamable have a way for storing data such as API keys?
Currently I am storing api keys in the ream configurations. Can I save it there safely? These API keys are only fetched on serverside (ClientCallable) methods.