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How do I do rank-based matchmaking?
Looking for help with the following issue:
For rank-based matchmaking I have the following setup:
2 players with the following stats (set via the Beamable portal):
Player 1 has rank stat set to 1000
Player 2 has rank stat set to 1
Adding a App-Specific Shared Secret to in app purchases
When validating receipts with the AppStore, the App-Specific Shared Secret is used to set the value of the password field in the JSON request that will be sent to the AppStore validation endpoint.
In Beamable Commerce, what is the difference between a SKU and Currency?
I see that, when I am setting up a listing in Content Manager, the price can be skus
or currency
. What is the difference between those price types? How should I use these in relation to real-money transactions? Do Beamable currencies represent real-money dollars/Euros/etc. or are they just in game?
I don't have my CID. How can I find it again?
I can't seem to find my CID to log in. How can I find it?
How is beamable establishing connection to the microservice server?
Right now i can just build the game and the published microservices work, but how is beamable establishing this connection to the server? Is it secure or can someone on the client side decompile and start making those server calls?
Does beamable have a way for storing data such as API keys?
Currently I am storing api keys in the ream configurations. Can I save it there safely? These API keys are only fetched on serverside (ClientCallable) methods.
How do I cancel an AWS Marketplace subscription with Beamable?
I have signed up for Beamable using the AWS Marketplace option at https://aws.amazon.com/marketplace/pp/prodview-5bjngndlaoiqi
Not accessing Beamable portal or project from unity Editor
It initially works for some days and suddenly throws the following error in Unity editor
Best practices for inventory and item quantity
Regarding best practices in the inventory system, is it a good idea to store the quantity of items in their properties? For example, the player can gather wood as an item in the game. We are giving the player a single item each time, but we could change that to have only one wood item with a property showing the number of items.
How do we ensure transaction consistency across multiple operations?
Hello,