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Setting up private links or VPC peering to Beamable

Can I set up private links or VPC peering to Beamable from my dedicated server fleets?

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Cloud providers for Saas offerings

What cloud provider(s) are used for the SaaS offering? Can I place my dedicated game servers in the same cloud to avoid latency issues or is that limited to the private cloud offering?

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Prod vs non prod pricing

Is there different pricing for Prod vs non prod? Can I scale to zero with non-prod?

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Cache features (e.g. Redis/Memcached)

Are there any current or planned cache features (e.g. Redis/Memcached)

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Full text search/indexing features (e.g. OpenSearch)

Are there any current or planned full text search/indexing features (e.g. OpenSearch)

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Message queueing features (i.e. SQS / Event Grid / Kafka / RabbingMQ)

Are there any current or planned message queueing features (ie SQS/Event Grid/Kafka/RabbitMQ)?

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SLA and ensuring reliability

What is your SLA and what steps have you taken with infrastructure to ensure reliability? What is the failover/DR plan?

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Plans for other game engines

Unity and Unreal SDKs were called out, are there plans to support other game engines? Or provide engine agnostic C++/C#/other libraries?

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Tracking and estimating monthly spend

Pricing for the SaaS offering looks to be per API call. What tools do you provide for customers to estimate and track their monthly spend?

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Are there choices for other databases to be used?

Are there choices for other databases to be used?