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Setting up private links or VPC peering to Beamable
Can I set up private links or VPC peering to Beamable from my dedicated server fleets?
Cloud providers for Saas offerings
What cloud provider(s) are used for the SaaS offering? Can I place my dedicated game servers in the same cloud to avoid latency issues or is that limited to the private cloud offering?
Prod vs non prod pricing
Is there different pricing for Prod vs non prod? Can I scale to zero with non-prod?
Cache features (e.g. Redis/Memcached)
Are there any current or planned cache features (e.g. Redis/Memcached)
Full text search/indexing features (e.g. OpenSearch)
Are there any current or planned full text search/indexing features (e.g. OpenSearch)
Message queueing features (i.e. SQS / Event Grid / Kafka / RabbingMQ)
Are there any current or planned message queueing features (ie SQS/Event Grid/Kafka/RabbitMQ)?
SLA and ensuring reliability
What is your SLA and what steps have you taken with infrastructure to ensure reliability? What is the failover/DR plan?
Plans for other game engines
Unity and Unreal SDKs were called out, are there plans to support other game engines? Or provide engine agnostic C++/C#/other libraries?
Tracking and estimating monthly spend
Pricing for the SaaS offering looks to be per API call. What tools do you provide for customers to estimate and track their monthly spend?
Are there choices for other databases to be used?
Are there choices for other databases to be used?