Beamable is the low-code option for rapidly adding social, commerce, and content management features to your live game. Learn how to do that with Beamable's online product documentation.
Game makers know that building, launching, and scaling a live game (one where players play together) requires a wide range of engineering, devops, and liveops technologies that most game teams are not resourced to create.
Beamable is the most efficient way to build, manage, and scale a Unity-powered live game.
Build - Uses a low-code approach to Unity projects with drag & drop features and UI that is shippable as-is or fully skinnable
Manage - Includes a suite of tools via Unity Editor and web browser for launching live events, editing player data, creating content, and more
Scale - Backed by the scalable Amazon Web Services (AWS) cloud computing service that has served over 30 million players with a high-quality and cost-effective user experience
Beamable provides an SDK that enables game makers to easily add social, commerce and content management features to their games with a low-code approach that uses drag-and-drop Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product features inside Unity. The offerings are organized by FeatureFeature - An individual aspect of the Beamable product used to create a great user experience. This documentation has a page per Feature as well as helpful GuideGuide - A how-to guide to create a great user experience pages which serve as a high-level how-to.
|A/B Testing||Allow game makers to deploy new functionality to subset of players|
|Accounts||Allow player account management|
|Admin||UI for game commands and cheats|
|Analytics||Allow game maker to track player behavior|
|Announcements||Allow player to manage announcements|
|Chat||Allow players to communicate in-game|
|Cloud Save||Allow player to store progress|
|Connectivity||Indicates status of network connection availability|
|Content||Allow game maker to store project-specific data|
|Currency||UI for virtual currency|
|Events||Allow game maker to set up a one-time competition|
|Groups||Allow players to create groups and interact in real-time|
|Inventory||Allow player to manage inventory|
|Leaderboards||Allow player to manage leaderboard|
|Allows players to manage in-game mail|
|Microservices||Create and deploy your own code which we host|
|Multiplayer||Allow game makers to create multi-user experiences|
|Notifications||Allow game makers to message players, regardless if game is running|
|Payments||Allow player to complete pay transactions|
|Skinning||Allow game maker to customize appearance of UI|
|Stats||Allow game maker to store player-specific data|
|Store||Allow player to shop|
|Tournaments||Allow game maker to set up a recurring tournament|
Each Tool WindowTool Window - A group of related Beamable editing functionality for game makers allows game makers to develop with and maintain the Beamable FeatureFeature - An individual aspect of the Beamable product used to create a great user experiences in the game project.
|Configuration Manager||The game configuration administration|
|Content Manager||The content item administration|
|Login||The game maker account administration|
|Microservices Manager||The microservices administration|
|Theme Manager||Allow game maker to customize appearance of UI|
|Toolbox||The drag & drop palette of Beamable features|
|Portal||The web-based project administration|
Beamable is available for Unity via the Package Manager, making the installation and update of versions a one click operation.
- Easy To Install
- Drag and Drop
- Flexible UI
Beamable offers a centralized web application that provides everything needed to operate a free to play game. Schedule Live Events, manage leaderboards, setup promo codes, launch message campaigns, and more.
- Live game operations
- Marketing automation and player support
- Fully-accessible from any web browser
This docs.beamable.com provides everything needed to use Beamable for game development.
- Guides- A how-to GuideGuide - A how-to guide to create a great user experience to get started and create a great user-experience. This answers the "How?" in the development process
- Features - Like a dictionary to lookup deeper info on a specific Beamable FeatureFeature - An individual aspect of the Beamable product used to create a great user experience. This answers the "What?" in the development process
- Script Reference - List of all public API to the Beamable codebase. A great place for advanced users to learn more
The Glossary contains the common terms used in the Beamable documentation and product.
Follow the latest doc additions on the Changelog.
Updated 4 days ago
|Step 1 - Getting Started|