Game makers know that building, launching, and scaling a live game (one where players play together) requires a wide range of engineering, devops, and liveops technology that most game teams are not resourced to create.
Beamable
Beamable is the most efficient way to build, manage, and scale a Unity-powered live game.
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Build - Uses a low-code approach to Unity projects with drag & drop features and UI that is shippable as-is or fully skinnable
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Manage - Includes a suite of tools via Unity Editor and web browser for launching live events, editing player data, creating content, and more
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Scale - Backed by the scalable Amazon Web Services (AWS) cloud computing service that has served over 30 million players with a high-quality and cost-effective user experience
Features
Beamable provides an SDK that enables game makers to easily add social, commerce and content management features to their games with a low-code approach that uses drag-and-drop Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product features inside Unity. The offerings are organized by FeatureFeature - An individual aspect of the Beamable product used to create a great user experience. This documentation has a page per Feature as well as helpful GuideGuide - A how-to guide to create a great user experience pages which serve as a high-level how-to.
Feature | Detail | |
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![]() ![]() | UI to open login flow | |
![]() ![]() | UI for game commands and cheats. | |
![]() ![]() | Allow game maker to track player behavior | |
![]() ![]() | Allow player to manage announcements | |
![]() ![]() | Allow player to store progress | |
![]() ![]() | UI for virtual currency | |
![]() ![]() | Allow player to manage inventory | |
![]() ![]() | Allow player to manage leaderboard | |
![]() ![]() | Allow player to manage account | |
![]() ![]() | Allow game maker to customize appearance of UI | |
![]() ![]() | Allow player to shop | |
![]() ![]() | Allow game maker to set up a recurring tournament |
Tool Windows
Each Tool WindowTool Window - A group of related Beamable editing functionality for game makers allows game makers to develop with and maintain the Beamable FeatureFeature - An individual aspect of the Beamable product used to create a great user experiences in the game project.
Tool Window | Detail | |
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![]() ![]() | The content item administration | |
![]() ![]() | The web-based project administration | |
![]() ![]() | Allow game maker to customize appearance of UI | |
![]() ![]() | The drag & drop palette of Beamable features |
Beamable SDK For Unity
Beamable is available for Unity via the Package Manager, making the installation and update of versions a one click operation.
- Easy To Install
- Drag and Drop
- Flexible UI


The Beamable "SDK For Unity"
Beamable Portal
Beamable offers a centralized web application that provides everything needed to operate a free to play game. Schedule Live Events, manage leaderboards, setup promo codes, launch message campaigns, and more.
- Live game operations
- Marketing automation and player support
- Fully-accessible from any web browser


The Beamable "Portal"
Beamable Documentation
This docs.beamable.com provides everything needed to use Beamable for game development.
- Guides- A how-to GuideGuide - A how-to guide to create a great user experience to get started and create a great user-experience. This answers the "How?" in the development process
- Features - Like a dictionary to lookup deeper info on a specific Beamable FeatureFeature - An individual aspect of the Beamable product used to create a great user experience. This answers the "What?" in the development process
- Script Reference - List of all public API to the Beamable codebase. A great place for advanced users to learn more
The Glossary contains the common terms used in the Beamable documentation and product.
Follow the latest doc additions on the Changelog.
Updated 3 months ago
What's Next
Step 1 - Getting Started |