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Pricing of multiplayer relay server

Is the multiplayer service being charged by API calls? So if I am building a real-time action game which need to update the player's movement continuously (4 players), it could be easily go over 40000+ api calls in a few minutes? How is that being calculated. I want to know it before I start to implement in into my game. I am also interested in the chat service too, how is that being charged?