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BeamContext.Api.AnnouncementService.GetCurrent() throws a PlatformRequesterException
over 1 year ago by Bartosz B.
Hello,
We're trying to create a simple newsfeed using the announcements feature.
Unfortunately somewhere along the way BeamContext.Api.AnnouncementService.GetCurrent
started throwing an error:
PlatformRequesterException: HTTP Error. method=[GET] uri=[https://api.beamable.com/object/announcements/1638718414390273] code=[500] payload=[{"status":500,"service":"announcements","error":"InternalError","message":"(ImageUrl,null) (of class scala.Tuple2)"}]
Beamable.Api.PlatformRequester.HandleError[T] (System.Exception error, System.String contentType, System.Byte[] body, Beamable.Common.Api.SDKRequesterOptions`1[T] opts) (at Library/PackageCache/[email protected]/Runtime/Core/Platform/SDK/PlatformRequester.cs:437)
Rethrow as UncaughtPromiseException: Uncaught promise innerMsg=[HTTP Error. method=[GET] uri=[https://api.beamable.com/object/announcements/1638718414390273] code=[500] payload=[{"status":500,"service":"announcements","error":"InternalError","message":"(ImageUrl,null) (of class scala.Tuple2)"}]] innerType=[PlatformRequesterException]
UnityEngine.Debug:LogException(Exception)
Beamable.Common.BeamableLogUnityProvider:Error(Exception) (at Library/PackageCache/[email protected]/Common/Runtime/Debug.cs:66)
Beamable.Common.BeamableLogger:LogException(Exception) (at Library/PackageCache/[email protected]/Common/Runtime/Debug.cs:149)
Beamable.<<PromiseBaseOnPotentialOnPotentialUncaughtError>g__DelayedCheck|0>d:MoveNext() (at Library/PackageCache/[email protected]/Runtime/PromiseExtensions.cs:47)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Below is the code we've been using:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Beamable;
using Beamable.Common.Api.Announcements;
namespace Newsfeed.Beamable
{
public class BeamableAnnouncementService
{
public event Action<List<AnnouncementView>> OnNewAnnouncementsReceived;
public IReadOnlyList<AnnouncementView> Announcements => _announcements.AsReadOnly();
private readonly List<AnnouncementView> _announcements = new();
private BeamContext _beamContext;
private bool _initialized;
public async Task Initialize()
{
if (_initialized)
return;
// initialise Beamable context
_beamContext = BeamContext.Default;
await _beamContext.OnReady;
// fetch current announcements
var response = await _beamContext.Api.AnnouncementService.GetCurrent();
_announcements.AddRange(response.announcements.ToList());
// subscribe to new announcements
_beamContext.Api.AnnouncementService.Subscribe(queryResponse =>
{
_announcements.AddRange(queryResponse.announcements.ToList());
OnNewAnnouncementsReceived?.Invoke(_announcements);
});
_initialized = true;
}
}
}
Our alias is gamedev-tube
, there is only one game on our account and we're currently utilising only the prod realm.
Best
BB