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Load content values in content manager programmatically (Unity)
6 months ago by Wouter Grin
I created a custom content type: "Tilemap" and I wanted to serialize all my levels as json and publish them (to the content manager). This way I could release new levels without releasing a new client version.
Ideally I want to be able to load in all my level gameobjects and create content programmatically. How should I approach this?