This documentation is for Unity SDK 1.x through 3.x. If you are using Unity SDK 4.x or above, please visit our new documentation.

Ask a Question

Ask a Question
Back to all

Best practices for inventory and item quantity

Regarding best practices in the inventory system, is it a good idea to store the quantity of items in their properties? For example, the player can gather wood as an item in the game. We are giving the player a single item each time, but we could change that to have only one wood item with a property showing the number of items.