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Long Text in Game Content Designer

Hi - new to Beamable. We are trying to use the Game Content Designer to manage and load our data.
It seems perfect for weapons, names and values.

We have some pretty long lore sections. 300 Characters.
Is it appropriate to use the GCD for long text.
We are planning on localizing so the text strings will eventually be in non-english character sets.

Any tips on how to approach Lore would be great - thanks