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An infinite import loop has been detected
Sometimes you can experience the error "an infinite import loop has been detected" when launching Unity in the editor after updating Beamable to a new version. It causes problems when opening the Unity Project.
Cannot resolve destination host
I am trying to use the Account Management Flow Feature Prefab
but I dont know how to solve this error
Endpoints to pull manifest / checksums
I'm working on a realm data diff tool that has this criteria
Matchmaking - Asynchronous Multiplayer
Can Beamable support non real time turn based games (Hearthstone/chess speed)?
What is the difference between a gamer tag and an account id?
What is a gamer tag?
What is an account id?
I can't publish Microservices
Hello.
How can I call a Microservice method from outside Unity?
When I use the Microservices feature, I can execute methods marked with the [ClientCallable] attribute from the Unity game. However, I want to be able to run those same methods from a web browser, or an HTTP utility. How can I do that?
Login Prefab Renderer Issue
Im getting this error that wont let me test creating an account.
Is there any way to use .NET 5.0 and higher libraries in the microservices?
I believe you are using .NET runtime 5.0.8? When I tried including these in the Unity project, Unity was not able to load/use them. It looks like we are stuck with .NET Framework libraries, because of the Unity, but at the same time, the docker is not running .NET Framework?
Chat Service has no messages only at start
At the start, just right after the default BeamContext is ready, I subscribe to the chat service, then I use ChatView to load chats and messages.