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Matchmaking - Relay Server

How complicated can you get with the relay server? Do you see it mainly used for messaging or is it able to pass UDP/TCP packets between players?

labsmultiplayer
3 years ago by Marco Williams
Answered

Matchmaking - Asynchronous Multiplayer

Can Beamable support non real time turn based games (Hearthstone/chess speed)?

labsmultiplayer
3 years ago by Marco Williams
Answered

Synchronous Turn-based multiplayer

Does Synchronous Turn-based multiplayer guarantee that player actions arrive in a consistent order, and no action is dropped? Can disconnected devices reconnect and synchronize their game state? Do we get notified if a player is disconnected, so that they can be replaced with a bot until they reconnect?

labsmultiplayer
3 years ago by Marco Williams
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