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Best Practice
What would be the best way to handle content with more information.
How do I sign in using X platform?
In docs, I found guide to implement sign in via facebook, apple and others but not X(twitter).
Is it not supported? If it does support, how do I implement X sign-in in my project?
Not accessing Beamable portal or project from unity Editor
It initially works for some days and suddenly throws the following error in Unity editor
Group invite & JoinRequest
How can I send a invite to a particular player , and how can that user see the invite request.
App getting crashed when tried Google sign in
when tried to sign in using google the application is crashed and there are no errors in logcat.
attached ClientID both iOS and android.
How do I create a match between two specific players?
I want players who are friends to be able to challenge each other. Is there a way to do it?
Chat Service has no messages only at start
At the start, just right after the default BeamContext is ready, I subscribe to the chat service, then I use ChatView to load chats and messages.
Ghost events when SimClient connects to a network
I'm encountering an issue that I can't seem to resolve.
Is there any documentation or examples for Unreal 5?
I see Unity stuff everywhere but nothing for Unreal. Does it exist?
How to set Alias/Username for leaderboard?
How to set alias for leaderboard without any login or signup in beamable. Like user play game as a guest and want to set name manually.