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Group invite & JoinRequest

How can I send a invite to a particular player , and how can that user see the invite request. How can a user send a join request to a group admin , and how can that admin can accept or reject that request.
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MakeDonationRequest issue

I'm currently getting this error , HTTP Error. method=[POST] uri=[https://api.beamable.com/object/groups/"MyId"/donations] code=[400] payload=[{"status":400,"service":"groups","error":"InvalidDonationError","message":"No group donations config with name `donations.default`"}] Method, internal async void MakeDonationRequest(Currency currency, Action onSuccess = null, Action onFailure = null) { try { var grpId = \_groupsView.Groups[0].Group.id; await \_beamContext.Api.GroupsService.MakeDonationRequest(grpId, currency); onSuccess?.Invoke(); } catch (Exception ex) { Debug.LogError(ex.Message); onFailure?.Invoke(); } }
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How do I resolve a "Organization not found" error in Unreal?

I'm trying to sign in to beamable through the unreal sdk example project but receive the following error: 'Organization not found. If you haven't created an account yet, please Sign Up instead.' I'm following the github readme, using all lowercase, no spaces and dash-separated. I have it [Project Settings > Beamable Core > Beam Environment] pointed to Dev
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Does each player calling a microservice create a new instance, or is a single instance of the microservice used for all the players in the match

Does each player calling a microservice create a new instance, or is a single instance of the microservice used for all the players in the match
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Custom content object not appearing in Content Manager due to case sensitivity

Why is my `custom_dto` content not appearing in Beamable Content Manager? I have a file named `CustomDTO.cs` with these contents: ```csharp using Beamable.Common.Content; [ContentType("custom_dto")] public class CustomDto : ContentObject { public int likes; public string topic; } ``` But when I look in Content Manager, there is no content type entry for `custom_dto`. Other content types I have defined show up just fine. Why is this?
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Docker Not Detected

I'm getting an error message about Docker Not Detected. Is there a way to find out why this is happening?
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Is it possible to use Commerce from a C# Microservice?

Within my game, I would like to handle some purchases made with virtual currency through my C# Microservices and use the Beamable Commerce service to get the benefit of its analytics features. Is there a way to initiate store purchases from C#MS code?
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Sending Telemetry data to REST

I would like to know if it is possible to send telemetry data through a REST API, and I wanted to ask what that endpoint is and what the REST request will look like.
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How can I access a Realm Configuration property's value from Unity and/or microservice code?

I added a new config property in the Realm Configuration portal to store some API key, I need to access its value from Unity and/or microservice code. I've looked through the documentation but I can't find any reference to it. As far as I understood you can use Realm Configuration properties for this kind of scenario right? Or do you recommend another method to store sensitive data and use it from Unity and/or a microservice? Thanks in advance!
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Managing app store refunds

Does Beamable support receiving notifications for refunds from the app stores? We are trying to prevent issues with non-consumables to prevent people from still getting access to items despite requesting a refund.