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Not accessing Beamable portal or project from unity Editor

It initially works for some days and suddenly throws the following error in Unity editor PlatformRequesterException: HTTP Error. method=[GET] uri=[https://dev.api.beamable.com/basic/beamo/status] code=[400]

Not accessing Beamable portal or project from unity Editor

It initially works for some days and suddenly throws the following error in Unity editor PlatformRequesterException: HTTP Error. method=[GET] uri=[https://dev.api.beamable.com/basic/beamo/status] code=[400]
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Best practices for inventory and item quantity

Regarding best practices in the inventory system, is it a good idea to store the quantity of items in their properties? For example, the player can gather wood as an item in the game. We are giving the player a single item each time, but we could change that to have only one wood item with a property showing the number of items.
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How do we ensure transaction consistency across multiple operations?

Hello, We are currently working on a scenario where we need to update user currency and perform operations on our Storage Objects within a single API call. It is crucial for us to ensure that both operations either succeed together or fail together, maintaining consistency. Could you please guide us on how to handle this situation within Beamable microservices? Specifically, we are looking for the best practices or mechanisms provided by Beamable to ensure transactional consistency across multiple operations. Thank you in advance for your assistance.

Is it possible to get the player count on a leaderboard with one API call ?

Is it possible to get the player count on a leaderboard with one API call ? If it is, is there any documentation on it ? I didn't find it online. I'm considering migrating from Playfab for this feature.
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How do I register my webAPI?

You'll need to register your Web API key and AppID in the Beamable portal at <https://portal.beamable.com/> How do I register my webAPI?
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Load content values in content manager programmatically (Unity)

I created a custom content type: "Tilemap" and I wanted to serialize all my levels as json and publish them (to the content manager). This way I could release new levels without releasing a new client version. Ideally I want to be able to load in all my level gameobjects and create content programmatically. How should I approach this? <br />
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Can I change my email?

I don't see a way to change an email on an account. Is this possible?
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How do I resolve a "BsonSerializationException": "Element name '\_id' is not valid'. " when trying to use the CRUD Update Extension for Mongo?

Currently, I have a problem with the CRUD Update extension for Mongo. It requires the ID as string and the document to update. The Document to update is derived from StorageDocument where the ID is a string field. However when the document is sent to UpdateOneAsync the ID is converted to an ObjectID for the filter. Still, the document is sent as is including the \_id field as String rather than ObjectID. That results in a BsonSerializationException": "Element name '\_id' is not valid'. So a CREATE, GET, UPDATE does not work. Also DateTime values are a problem. GET with a DateTime and without any change Update fails because of the same issue (I guess wrong type: BsonSerializationException" "Element name 'CreatedAt' is not valid'." ). It all seems that the BsonSerializer is different than for CREATE and GET. All these fields work fine creating and also get returns the same values. Only Update results in a problem and values are completly unchanged. For ID it helps to set it to null but for DateTime fields that dosn't work.
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Am I allowed to use Beamable with Xbox and Playstation games?

Am I allowed to use Beamable with Xbox and Playstation games? Are there any limitations?