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Can I query the Realm I am getting data from?

I was wondering if there's an api that can tell me which Realm we are getting our data from? this is something that we might want to display with the game version and other useful data for devops

What is the specific meaning of time-related elements in an Event View? Can I determine how much time is left in this phase?

An Event View contains (among other things): long secondsRemaining DateTime endTime EventPhase currentPhase List< EventPhase > allPhases Is secondsRemaining the time left in this current phase, or in the whole event? Is endTime the endTime of the phase, or the whole event? Is there a way to see when the event was started in the Event View? (i.e. if endTime is the current phase, i could work backward using the allPhases and the durations of each to work it out?)

Is there a mechanism for maipulating the running instances of events? [even if just for testing]

I notice that in testing I made an event, and had it start now. Then a little while later, I realize. a bug in the event config, and I update the event content def object. Now my next request to the event system has 2 running events.. an instance of the one that had started already with the bug in it.. and a new instance that has the new event content correct. Is there way to kill the old running event. .. i.e. is there a means (portal / command line / etc.. ) to manipulate the running instances of events? (even if only for testing reasons?). Or in the wild, if we had to kill a running event for some reason prematurely.
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How do I logout a player?

I made a basic log-in and registration test and got it working however i cannot log out of accounts and couldn't find anything in the documentation about logging out.
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What is the format for AuthThirdParty?

How do I make use of third-party authentication?
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Is it possible to build all Microservices at once? What is the process for that?

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Does the portal allow us to cohort users by a percentage and stat?

Does the portal allow us to cohort a percentage of players with a specified stat?
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How can I tell 3rd party account linking worked?

When I enable third party account linking in my game, I want my code to be able to tell whether the player's account has any third party linkages and what they are. Is that possible? How do I do it?
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How in Beamable login flow can I switch between users?

What methods are called when I press the button in the login flow prefab? (I see a broadcast of signal, but cannot find what "real" method is triggered)
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What does blocked status do?

In the social service, if a player has been blocked on someone’s friend list, what are the restrictions for the blocked player in relation to the player who blocked them?