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Advanced - Platform Stack
From a technical standpoint I'm wondering what the platform is running on? I.e. containers, API servers, server-software etc. Is it single-tenant? No problem if you can't answer those questions.
Advanced - Messaging Features
You have a good set of messaging features included. Does that mean that you guys are running a websocket in the C# SDK?
Modifying Data w/ REST API
(How) Can we access and modify player data through REST API?
External APIs from Microservices
Can we call external APIs from microservices? Limitations?
Service Call Limits
Do you have limits on service calls (concurrent requests, count per player, microservice call duration, memory usage, etc) and/or player data (storage size, number of keys, I/O transfer)?
Microservices Runtime
Under which runtime the microservices run? Is it 100% compatible with Unity code? (e.g. shared libraries called on both client and server)
What async workflows does Beamable support? How can I use Promises with async/await, Coroutines, and callbacks?
Beamable returns promises in various places, especially when making network calls. How do I get values out of promises, and get them to work nicely with coroutines, callbacks, or async/await?