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Advanced - Platform Stack
From a technical standpoint I'm wondering what the platform is running on? I.e. containers, API servers, server-software etc. Is it single-tenant? No problem if you can't answer those questions.
Posted by Marco Williams over 2 years ago
Advanced - Messaging Features
You have a good set of messaging features included. Does that mean that you guys are running a websocket in the C# SDK?
Posted by Marco Williams over 2 years ago
Modifying Data w/ REST API
(How) Can we access and modify player data through REST API?
Posted by Marco Williams over 2 years ago
External APIs from Microservices
Can we call external APIs from microservices? Limitations?
Posted by Marco Williams over 2 years ago
Service Call Limits
Do you have limits on service calls (concurrent requests, count per player, microservice call duration, memory usage, etc) and/or player data (storage size, number of keys, I/O transfer)?
Posted by Marco Williams over 2 years ago
Microservices Runtime
Under which runtime the microservices run? Is it 100% compatible with Unity code? (e.g. shared libraries called on both client and server)
Posted by Marco Williams over 2 years ago
What async workflows does Beamable support? How can I use Promises with async/await, Coroutines, and callbacks?
Beamable returns promises in various places, especially when making network calls. How do I get values out of promises, and get them to work nicely with coroutines, callbacks, or async/await?
Posted by Marco Williams over 2 years ago