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What async workflows does Beamable support? How can I use Promises with async/await, Coroutines, and callbacks?

Beamable returns promises in various places, especially when making network calls. How do I get values out of promises, and get them to work nicely with coroutines, callbacks, or async/await?
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Microservices Runtime

Under which runtime the microservices run? Is it 100% compatible with Unity code? (e.g. shared libraries called on both client and server)
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Service Call Limits

Do you have limits on service calls (concurrent requests, count per player, microservice call duration, memory usage, etc) and/or player data (storage size, number of keys, I/O transfer)
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External APIs from Microservices

Can we call external APIs from microservices? Limitations?
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Modifying Data w/ REST API

(how) can we access and modify player data through REST API?
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Advanced - Messaging Features

You have a good set of messaging features included. Does that mean that you guys are running a websocket in the C# SDK?
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Advanced - Platform Stack

From a technical standpoint I'm wondering what the platform is running on? I.e. containers, api servers, server-software etc. Is it single-tenant? No problem if you can't answer those questions.