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Matchmaking - Relay Server
How complicated can you get with the relay server? Do you see it mainly used for messaging or is it able to pass UDP/TCP packets between players?
Posted by Marco Williams almost 3 years ago
Matchmaking - Asynchronous Multiplayer
Can Beamable support non real time turn based games (Hearthstone/chess speed)?
Posted by Marco Williams almost 3 years ago
Microservice Languages
Can we write (parts of) microservices without using Unity? Do you (plan to) support other languages (e.g. typescript)?
Posted by Marco Williams almost 3 years ago
Independent Microservices
Can we separate the deployment of microservices into independent parts?
Posted by Marco Williams almost 3 years ago
Synchronous Turn-based multiplayer
Does Synchronous Turn-based multiplayer guarantee that player actions arrive in a consistent order, and no action is dropped? Can disconnected devices reconnect and synchronize their game state? Do we get notified if a player is disconnected, so that they can be replaced with a bot until they reconnect?
Posted by Marco Williams almost 3 years ago