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How do I access Content from C#?

From C#, how do I access the Beamable Content?
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How can I get a list of all running events?

I've created an Event through the content manager which should be running, but I'm not sure how to tell whether it is.
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Content Rollback

If we accidentally publish something wrong, can we roll back to a previous working snapshot?
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Content Cache

How is content data sent to the clients? Is it cached on the device or fetched everytime? If cached, can we force a redownload?
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Content - Emails between Developers

Is the email system for contacting players, or can the system be used to send emails to developers on the team?
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Content - Email

How does the "Email" content work?
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Content - Beamable Data ID

When is the Beamable Data ID assigned to a content? Is it when it's created or when it's been published for the first time?
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Questions on Data and Beamable Content

I haven't gotten far enough into actually integrating Inventory into a test client to fully understand this yet, but I have some data questions: 1. When authoring or editing Beamable content, a currency for example, can that be done entirely outside of Unity? Could I create a script and run it with the Unity CLI that would author and publish Beamable content? 2. When content is published an ID is associated with it. How is this ID used on the client when querying or manipulating values on that content? 3. If I wanted to combine our data with Beamable content I assume I would need knowledge of that ID to make that association. Is there a way during the publish flow to understand what the ID for a Beamable content is?