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ANSWERED

Leaderboards - Projected Scores

To my knowledge, leaderboard scores are only updated when the player is actively playing the game. So in the case where we want the scores to show a player’s projected score while they’re offline, we’d have to store the projected values in the metadata and calculate this on the client-side on retrieval of the leaderboard correct? Or is there a way we can calculate this on the backend?
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Leaderboards - Updating Values on Server vs Client

Regarding updating leaderboard values, is this something that should be done from the client side or is there server side code that will update the player’s score based on their inventory (in-game currency amount)?
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Leaderboards - Partitioning

In what ways can we partition the players in leaderboards? Can we do it based on spend, previous leaderboard results, cohort, etc.? Can we seed a standalone leaderboard just like we seed tournament leaderboards?
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Leaderboards - Rewarding

For a standalone leaderboard that isn’t managed by something else, how does the rewarding work?
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Leaderboards - Time Limit

Do you foresee any issues with storing a large amount of leaderboard data for past events? For example, a player plays an event that is 3 months old and needs to come back and collect the leaderboard rewards from that.
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How Are Leaderboards Created & Managed?

How are Leaderboards created & managed? In the Portal I can see existing Leaderboards but I don't see how to create one and associate it with something like an Event.