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Bundles
Hi, I'm migrating from Playfab, and one feature I'm missing is the "Bundle", where I can put items and they odds inside the bundle, so when the player "opens" the bundle the odds are calculated and the items are given to player.
There are plans to implement something like this?
Data protection, encryption, storage
Can you answer how data is handled and stored on Beamable servers? Specifically, is data encrypted at rest?
Content Cache
How is content data sent to the clients? Is it cached on the device or fetched every time? If cached, can we force a redownload?
Why am I getting "The request to [SaveMessage] requires an authenticated user" when I'm using developer permissions ?
When Posting to the database via local Documentation, it says that "The request to [SaveMessage] requires an authenticated user", even though I'm logged onto the beamable website and Unity's beamable plugin on the exact same account with "developer" permissions.
Where is the Beamable Changelog?
How can I find out what features and fixes are changing in Beamable? Where is the changelog (Change Log)?
Login Flow - Apple Sign in
Does Apple sign in use "Apple Game Center" or the new "Sign in with Apple" flow?
Inventory - State Writability
If we're storing player state via Inventory can that be altered manually?
Managing Login Between Devices
How do you manage player login between devices? Can a player link their account to multiple auth (e.g. Facebook + Apple)? Can a linked account be unlinked? Can a different account (e.g. anonymous account on another device) be linked to an existing account via Facebook/Apple/…?
How to load content into a microservice
At the time of loading the content into the microservice, what is the best way to do it? I already know all the types and IDs, but do I have to solve each ContentRef one by one? And if that's the intended way, do the microservice use a cache or something to avoid repeated calls to the API?