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ANSWERED

How can I fetch more than 20 items in a given shop from the commerce service?

I am fetching items from the commerce service via a subscription:
_commerceService = _beamableAPI.CommerceService;

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Why am I getting a CID/PID mismatch warning?

Why am I getting a warning about CID/PID mismatch when I go to build?

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Using CloudSave in WebGL builds.

Since CloudSaveServices is basically backing up files specified in persistentDataPath on the backend is there a way to use it in WebGL builds since you can't save files in WebGL. Is there maybe an option to use CloudSaveService without local files and sending and loading the data from/to memory instead?

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What to do if a PluginsHelper.CheckFileCollisions warning happens?

What should I do if there is a PluginsHelper.CheckFileCollisions warning in my project?

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Why am I getting Exception: Invalid dependencies discovered for microservice?

My Microservice won't build. I am getting "Exception: Invalid dependencies discovered for microservice" when I try to build, followed by a "Build failed" message stating that no Dockerfile exists.

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Is it possible to use unsafe code on Beamable Microservices?

Hey folks, I have quite a painful workaround for supplying a library that uses unsafe code - updating this whole set up is a huge pain. I wonder - is it still impossible to use unsafe on beamable microservices? If it was possible - it would allow me to use the source code version of the library, which would be spectacular

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Can I get 'ListingRef' from the 'PlayerListingView'

Hi! I am working on a dynamic shop where I load data from Beamable (stores, listings, skus), so far I was able to implement purchases with a sku thanks to this:

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Why am I getting a NullReferenceException error when installing Beamable in Unity 2021.3.14f1?

Getting an error on installing the SDK in unity 2021:

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Why am I getting "The request to [SaveMessage] requires an authenticated user" when I'm using developer permissions ?

When Posting to the database via local Documentation, it says that "The request to [SaveMessage] requires an authenticated user", even though I'm logged onto the beamable website and Unity's beamable plugin on the exact same account with "developer" permissions.