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What is the best way to handle custom errors?

What is the best way to throw custom errors from microservices and handle these errors in front end?

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Can Beamable integrate with Web3/Blockchains?

Is there any documentation about how to connect Beamable content/inventory/wallets to a web3 blockchain?

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How can I fix inability to purchase certain listings from store?

I have a lot of listings in one store, but I cannot purchase some of them. How can I fix this?

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How can I debug Facebook login issues?

Q: Players are able to register with Facebook, but logging in for a second time does not correctly connect to their account. What can I check or debug to fix this?

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How do I test my game once I've implemented Beamable?

Hey friends! I'm curious, how do you test your suite of services?

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Switching Realms

Is it possible to switch realms in runtime?

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Beamable CDNs

Can I find details about the Beamable CDNs (e.g. url) somewhere? Most importantly the one in Asia

Field population

I wonder if this class actually gets all of it's fields populated?

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Pricing of multiplayer relay server

Is the multiplayer service being charged by API calls? So if I am building a real-time action game which need to update the player's movement continuously (4 players), it could be easily go over 40000+ api calls in a few minutes? How is that being calculated. I want to know it before I start to implement in into my game. I am also interested in the chat service too, how is that being charged?

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How do I bake content? What is baking content good for?

In the context of Beamable Content, what does baking content mean? What does it do, and what are the limitations? How do I bake my content? When would I NOT want to bake content?