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What is the best way to handle custom errors?
What is the best way to throw custom errors from microservices and handle these errors in front end?
Can Beamable integrate with Web3/Blockchains?
Is there any documentation about how to connect Beamable content/inventory/wallets to a web3 blockchain?
How can I fix inability to purchase certain listings from store?
I have a lot of listings in one store, but I cannot purchase some of them. How can I fix this?
How can I debug Facebook login issues?
Q: Players are able to register with Facebook, but logging in for a second time does not correctly connect to their account. What can I check or debug to fix this?
How do I test my game once I've implemented Beamable?
Hey friends! I'm curious, how do you test your suite of services?
Switching Realms
Is it possible to switch realms in runtime?
Beamable CDNs
Can I find details about the Beamable CDNs (e.g. url) somewhere? Most importantly the one in Asia
Field population
I wonder if this class actually gets all of it's fields populated?
Pricing of multiplayer relay server
Is the multiplayer service being charged by API calls? So if I am building a real-time action game which need to update the player's movement continuously (4 players), it could be easily go over 40000+ api calls in a few minutes? How is that being calculated. I want to know it before I start to implement in into my game. I am also interested in the chat service too, how is that being charged?
How do I bake content? What is baking content good for?
In the context of Beamable Content, what does baking content mean? What does it do, and what are the limitations? How do I bake my content? When would I NOT want to bake content?