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Failing microservice builds

How can I understand why my microservice build fails? Specifically, there are linkage errors (as though referenced assemblies aren't copied), though in the build folder those assemblies are pulled in. For all the types that I load from manually referenced DLLs, I get an error during build, saying that the type is not found. It used to work, and I think that this problem presents any time I push the microservice to the server, but not during local builds.

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Connection Time Out with Server Shard?

Hello,

Money

How do o get the money from playing games

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How do I fix this 400 error when I try to log in?

I can't log into the Game Content Designer, tried entering PID and CID but no matter what I enter I get 400.
Anyone else gets this?

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Account Realms

Is there an endpoint to get the realms our account has?

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Assume User

Does GetStats/SetStats also does some sort of AssumeUser?

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How can I make an item different prices?

How can I make an Item available for different prices, such as real money or different in-game currencies?

Ghost events when SimClient connects to a network

I'm encountering an issue that I can't seem to resolve.

What is the specific meaning of time-related elements in an Event View? Can I determine how much time is left in this phase?

An Event View contains (among other things):

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Microservice setup and custom return types

I have build errors when trying to make a standalone build, that make me think I may have set up my microservices incorrectly. I often create custom classes for return types of MS functions, that I declare within the MS class. Since the autogenerated MS client code needs to know that type, I added a reference to my MS in the autogenerated asmdef file. This works fine in the editor, but since MS projects are only defined in editor, my custom class doesn't get recognized when the autogenerated client builds for a standalone build, which leads to an error. Any idea what I'm doing wrong? I'd be happy to share some code if that helps clarify my problem. My custom return types are defined as sub-classes of my microservices, so not in Assets/Beamable/Common/ folder.