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Catching the cloud save exception

The docs say that it is expected for Cloud Saving to throw an exception the first time around when there is no data present. What the exact message of that expected error is so that you can use appropriate logic in his OnError handler?

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Leaderboard rankings

Are Leaderboard rankings paginated?

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PID Reverting to another game

Hi! we're seeing a strange error on our side, we have an Editor script that we use to delete the player save, it works as follow
BeamableSaveService.RequestPlayerDataFileLocation_Editor(path =>
{
if (string.IsNullOrEmpty(path))
{
return;
}
System.IO.File.Delete(path);
}
When we execute it, everything works fine except that the next time that we start the game in the Editor, the config-default.txt file is changed and the PID is reverted to another game (which is the first in our list of games).
This forces us to have to open the toolbox and switch game everytime.
Do you have any idea what could be causing this? (edited)

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Microservice Publishing Size

We’ve seen three ways to publish our microservice: small, medium, and large. Could you tell us something about the difference between these tiers?

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Deleting users from the leaderboards

Does anyone know how to delete players from the Leaderboards (Portal). I realized this whole time I was using the PROD realm, and have about 60 or so player scores created (related to the above issue) that are just my one account multiple times?

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Getting Game Stats in MergedMicroservice

Hi, I was wondering if it is possible to get game stats (like SESSION_DAYS) in our MergedMicroservice because when I try to do that, it gives me this error:
Exception "UnauthenticatedException": "WSS Error. method=[get] uri=[basic/stats/client/batch?format=stringlist&objectIds=game.private.player.1507990476342285] code=[403] payload=[{"status":403,"service":"stats","error":"NoReadAccess","message":""}]" - "Beamable.Common"
" at Beamable.Common.Promise`1.GetResult() in /Client/client/Packages/com.beamable/Common/Runtime/Promise.cs:line 440

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Inventory Prefab missing from Toolbox

I recently noticed the Inventory Prefab is missing from the Toolbox. Anyone know if that prefab was removed?

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Storage Object Permission

Is there any way to set Storage Object permissions?

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IS A/B testing available in all the Beamable tools?

If so is it all tools or some tools?