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ANSWERED

Gamer Tags

We'd like to implement a gamer tag system where we can identify a player from a custom ID which respects the following format: PlayerName#4DigitsID (such as in Discord)
We'd like to be able to retrieve a player from this ID. Is there such a mechanism implemented in Beamable?

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Where is the Beamable Changelog?

How can I find out what features and fixes are changing in Beamable? Where is the changelog (Change Log)?

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Storage Object Permission

Is there any way to set Storage Object permissions?

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Microservice Nullrefs

Hey guys, I'm getting nullrefs from my microservices, am I forgetting something or is something not running? I am calling this [clientcallable] function from Unity directly

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OAuth 2.0 server

What's the best way to integrate Beamable with an OAuth 2.0 server?

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Microservice Restarting

We have a microservice function that seems to trigger the restart of that microservice. Does that sound possible? Every time I call the function from the docs I get a service timeout and in the logs we see the logs cleared and just a "Service ready for traffic" message with the current time.

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Getting Realm IDs

Is there any API to access current Realm(Dev/Staging/Prod) Id in C# code?

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Can you relocate micoservice and microstorage files?

Currently when you make a microservice & microservice storage it places files & asmdef files in a folder under a Beamable folder in the Unity project. Is it possible to relocate those folders?

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User password on portal

How to check user password on portal? I only see email at player profile

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PID Reverting to another game

Hi! we're seeing a strange error on our side, we have an Editor script that we use to delete the player save, it works as follow
BeamableSaveService.RequestPlayerDataFileLocation_Editor(path =>
{
if (string.IsNullOrEmpty(path))
{
return;
}
System.IO.File.Delete(path);
}
When we execute it, everything works fine except that the next time that we start the game in the Editor, the config-default.txt file is changed and the PID is reverted to another game (which is the first in our list of games).
This forces us to have to open the toolbox and switch game everytime.
Do you have any idea what could be causing this? (edited)