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PID Reverting to another game

Hi! we're seeing a strange error on our side, we have an Editor script that we use to delete the player save, it works as follow
BeamableSaveService.RequestPlayerDataFileLocation_Editor(path =>
{
if (string.IsNullOrEmpty(path))
{
return;
}
System.IO.File.Delete(path);
}
When we execute it, everything works fine except that the next time that we start the game in the Editor, the config-default.txt file is changed and the PID is reverted to another game (which is the first in our list of games).
This forces us to have to open the toolbox and switch game everytime.
Do you have any idea what could be causing this? (edited)

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Expanding the nav bar on the portal

Hi, the nav bar on the portal used to be really wide and had text for each item. It is now really narrow and every nav item is just an icon. How do you make the sidebar larger again?

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Player location

Hello, is there a way to get the player's country/region (from where he's connected)?

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Publish stats

How do you initially publish a newly created (public) stat? Do I have to do a check if it already exists every time and if not, create it? Or am I missing something

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Freeze Leaderboards

How to freeze Leaderboards?

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Leaderboard rankings

Are Leaderboard rankings paginated?

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Rename Leaderboard entries

Can you rename Leaderboard entries?

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Realm config and duplication

Is there anything new in the land of realm config? E.g. can I make one with all of the config and then duplicate that? Or make shallow children from it? (Like we used to do with shards?)

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Navigation

How do I expand the navigation bar on the left? It is very slim

Matchmaking Error on Room ID

Hello,