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Players cloud save
Is there any way to access Cloud Saving of a player from another player session? I need my player to be able to perform something, send his data to the cloud and another user to use these data. It's huge data so it needs to be stored in a file
Microservice and Content Storage interaction
Can Microservices interact with the Content storage? For example if we want to check dynamically what is in the Content with type promo code from microservices, is it possible to fetch and check data?
Player joining chat
I have a question about Chat / ChatService. How do I have a player join an already created chat room? I figured I would find the currently available chatrooms with GetMyRooms(), but I don't see a JoinRoom() method in the docs.
Microservice setup and custom return types
I have build errors when trying to make a standalone build, that make me think I may have set up my microservices incorrectly. I often create custom classes for return types of MS functions, that I declare within the MS class. Since the autogenerated MS client code needs to know that type, I added a reference to my MS in the autogenerated asmdef file. This works fine in the editor, but since MS projects are only defined in editor, my custom class doesn't get recognized when the autogenerated client builds for a standalone build, which leads to an error. Any idea what I'm doing wrong? I'd be happy to share some code if that helps clarify my problem. My custom return types are defined as sub-classes of my microservices, so not in Assets/Beamable/Common/ folder.
Message.timestampMillis formatting
How do you convert a Message.timestampMillis from long to an easier-to-parse format like DateTime in Beamable Chat?
Class level static variable
If I have a class level static variable in my microservice, is that static value global to all game clients calling the microservice, or is it unique to each client calling the microservice? For example, let's say I have a static class level variable that incremented every time a microservice method is called. If player A (client 1) calls 1 function, and player B (client 2) calls 2 functions, would the value be different for each player, or would it be a global value?
Endpoints to pull manifest / checksums
I'm working on a realm data diff tool that has this criteria
Connection Time Out with Server Shard?
Hello,
Failing microservice builds
How can I understand why my microservice build fails? Specifically, there are linkage errors (as though referenced assemblies aren't copied), though in the build folder those assemblies are pulled in. For all the types that I load from manually referenced DLLs, I get an error during build, saying that the type is not found. It used to work, and I think that this problem presents any time I push the microservice to the server, but not during local builds.
Prevent same account log in on different devices
I want to prevent multiple devices from accessing the same account at the same time. Any good solutions?