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How can I monitor the health of a microservice?
Is there a way to check the health status of a Beamable C# Microservice? Can I monitor it with PINGDOM or some other monitoring tool?
Resolve groups of content types
Hello there! I'm trying some Beamable features and I have some doubts regarding Content:
1.- First of all is there any way to resolve a complete group of content type? Let's say I have multiple armour items, all of them instances of the class Armour. Can I resolve all of them at once to get the complete list? A workaround would be to create another ContentObject class with a list of armours, but this doesn't look very clean to me.
2.- Following the previous mentioned workaround, looks like I'm having some issues with polymorphism. If I have multiple classes inheriting from Armour with different behaviours and different data, the serialization works fine, but when I download the content the deserialization fails, I'm guessing this could be related to Beamable not knowing which derived type to use for deserialization.
Using admins tokens from a secure context
How can we use admin tokens from a secure context (server-to-server)?
Maximum capacity for chat
Is there a maximum capacity for chat rooms?
Windows PC docker not detected issue
Windows PC docker not detected issue
Account Realms
Is there an endpoint to get the realms our account has?
DB syncing between local and online
How is the DB synced in terms of data between local tests and online? Is there a
way to reset the DB with a button or a query is needed to do so?
Admin tokens accessing ClientCallable method
Hey, Beamable team. I am having an issue with admin tokens not being able to access a ClientCallable method. When using an administrative access token the MS logs show that the account can't be found.
Anonymous users and log ins
Does a "user" whether anonymous or logged in has to be present to make API calls? Does this cause a lot of anonymous users to get created?
Enforcing login
What is the best way to enforce users to login (email & password method) every time they start up our Unity game?