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How do you determine the current realm at build time?

How do I tell what realm my game is targeting at build time? I want to implement conditional logic based on which realm the build will use. Can I do that?

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Microservice Nullrefs

Hey guys, I'm getting nullrefs from my microservices, am I forgetting something or is something not running? I am calling this [clientcallable] function from Unity directly

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How do I tie chat to locations in my game?

I want to associate chat rooms with in-game concepts such as locations. How can I ensure that players connect to the same chat room when they are in the same in-game location?

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How is beamable establishing connection to the microservice server?

Right now i can just build the game and the published microservices work, but how is beamable establishing this connection to the server? Is it secure or can someone on the client side decompile and start making those server calls?

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Anonymous users and log ins

Does a "user" whether anonymous or logged in has to be present to make API calls? Does this cause a lot of anonymous users to get created?

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Renaming Microservices

Is there a way to rename a Microservice? Let's say from UserMicroservice to PlayerMicroservice?

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DeviceID vs. UserID

Hello folks! I have an IDs question please. We're trying to determine if there are format rules that we can safely use to programmatically determine if an ID is a DeviceID or a UserID in Beamable. For example, DeviceIDs seem to have alphabet characters, so we might be able to build a rule around that. Would anyone have suggestions on ID format rules we can rely on for Device and User IDs? Thank you!

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Can I get 'ListingRef' from the 'PlayerListingView'

Hi! I am working on a dynamic shop where I load data from Beamable (stores, listings, skus), so far I was able to implement purchases with a sku thanks to this:

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Freeze Leaderboards

How to freeze Leaderboards?

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Is there a way to push out json output instead of string or bool based output on the microservices auto generated swagger

this is a current example public async Task GetActiveCurrencyId()
{
var inventoryView = await Services.Inventory.GetCurrent();
if (inventoryView.currencies.Count > 0)
{
KeyValuePair<string, long> firstCurrency = inventoryView.currencies.FirstOrDefault();
return firstCurrency.Key;
}
return "";
}