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Microservice Nullrefs
Hey guys, I'm getting nullrefs from my microservices, am I forgetting something or is something not running? I am calling this [clientcallable] function from Unity directly
How do I tie chat to locations in my game?
I want to associate chat rooms with in-game concepts such as locations. How can I ensure that players connect to the same chat room when they are in the same in-game location?
How do you determine the current realm at build time?
How do I tell what realm my game is targeting at build time? I want to implement conditional logic based on which realm the build will use. Can I do that?
Anonymous users and log ins
Does a "user" whether anonymous or logged in has to be present to make API calls? Does this cause a lot of anonymous users to get created?
Renaming Microservices
Is there a way to rename a Microservice? Let's say from UserMicroservice to PlayerMicroservice?
DeviceID vs. UserID
Hello folks! I have an IDs question please. We're trying to determine if there are format rules that we can safely use to programmatically determine if an ID is a DeviceID or a UserID in Beamable. For example, DeviceIDs seem to have alphabet characters, so we might be able to build a rule around that. Would anyone have suggestions on ID format rules we can rely on for Device and User IDs? Thank you!
How is beamable establishing connection to the microservice server?
Right now i can just build the game and the published microservices work, but how is beamable establishing this connection to the server? Is it secure or can someone on the client side decompile and start making those server calls?
Freeze Leaderboards
How to freeze Leaderboards?
Can I get 'ListingRef' from the 'PlayerListingView'
Hi! I am working on a dynamic shop where I load data from Beamable (stores, listings, skus), so far I was able to implement purchases with a sku thanks to this:
Inventory subscriptions
Hi! What do functions of the Inventory subscriber receive, when they receive a currency update event? Is it safe to assume that incoming data structure contains all the currency values of this player, or is it actually just the stuff that changed (sparse update)?
