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Group invite & JoinRequest
How can I send a invite to a particular player , and how can that user see the invite request.
How to verify a token
Hi, I'm running a networked game using mirror. I need to authenticate users on my mirror server to verify that its actually them in the back end. I plan to send the user token to the server but i cant find a way to validate the token. I seen in the docs there is something called tuna but it looks like its a mircroservice that i would have to run. Is there any way to validate without running a microservice?
How can I programmatically tell if the user has changed?
Using the Beamable Account Management Flow, players can change which account they are logged into. How can I hook into this event to perform my own logic?
How do tournament cycles and claiming rewards work?
- Is there an easy way to check if the player has already joined the tournament so we don't call beamContext.Api.TournamentsService.JoinTournament needlessly before setting score every time as in the example? Can we rely on GetPlayerStatus response to have the tournamentId if the player have joined one already to check this? (also is that correct that the player need to only join the tournament once and the next cycles he will be automatically participating?)
- Can rewards only be claimed in bulk? If a player has not claimed rewards from a previous cycle and got a new reward in the current one, how will this look? Will the rewards get summed up or the same currencies will have multiple entries in a list of TournamentRewardsResponse when we try and call GetUnclaimedRewards(tournamentId)? We would like to display the history of placements alongside of claiming/showing claimed rewards for past cycles. I see there is a GetStandings call optional int cycle = -1 parameter, can it be reliably used too see past performance of a player? How many cycles back can it go?
- Does the tournament cycle reset instantly or is there a time lag between cycles?
Automatic Events
I was working on creating an endpoint to create events from beamable. We've been creating the events manually by the beamable portal but we want to make this process in a more automated way. I searched and I know that for creating we can use this post method https://docs.beamable.com/reference/post_basic-events-applycontent . How do we create an event via the applyContent API route?
How would I change currency value in a players inventory?
Say that I have a player id (not my id but a random other player's), and I'd like to change for example the currency value, or an item instance in that player's inventory. How would I go about doing that?
Override trial content
Hi, I have questions about A/B tests. Is it possible to override content inside a trial? Ex: I create content called LevelProgression. This single content is an array of possible player levels, XP required, and potential rewards.
Can you relocate micoservice and microstorage files?
Currently when you make a microservice & microservice storage it places files & asmdef files in a folder under a Beamable folder in the Unity project. Is it possible to relocate those folders?
How do I reset a password without being logged into the account?
Hello guys.
Not accessing Beamable portal or project from unity Editor
It initially works for some days and suddenly throws the following error in Unity editor