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Can I disable connectivity handling?
My app is regularly reporting a lack of connectivity even when it is clear that I have a strong internet connection. Can I disable the connectivity handling?
How to find CID
How do I find my CID?
Does each player calling a microservice create a new instance, or is a single instance of the microservice used for all the players in the match
Does each player calling a microservice create a new instance, or is a single instance of the microservice used for all the players in the match
Can we declare a function both [ClientCallable] and [AdminOnlyCallable]?
Can we declare a function both [ClientCallable] and [AdminOnlyCallable]?
What is the limit on items you can update via microservice?
Is there a limit on how many items an InventoryUpdateBuilder can handle? We're pushing 250-300 item changes to an inventory in a microservice and the function does not seem to finish. We're wondering if that's where our failure point is coming from.
Enforcing login
What is the best way to enforce users to login (email & password method) every time they start up our Unity game?
How can I transfer player progress data from one realm to another?
I want to transfer player progress data (Stats, Inventory, etc.) from one realm to another. How can I transfer player data between realms?
How does auto scaling work? Are there limits?
I was told that, in the event that the Beamable platform can not scale up fast enough to handle the load, the client is returned failure codes indicating rate limiting until the infrastructure can scale out farther. Is there a ceiling to how much you will scale? Are there scenarios (DDoS?) where there is a maximum scale beamable will go, and a degradation in service is expected?
BEAMO Api calls
I am seeing calls to a service called "Beamo" in my API dashboard. What is this?
Item List Details
Hello, we are trying to get the data of some items by returning a list from the microservice. However, it gets the items, gets their ID, their created/updated at, but the item content and the Properties are gone. Is that a bug or is there a workaround around this? Our microservice is returning a list of items from a client callable, and when we get the list in the Unity runtime, it shows up as described.