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Latency from Asia
Hi! Does anyone know of a released game using Beamable that is being played in the ASIA region? I'm curious about the latency
Accessing another player's inventory
Is there a way to access another player's inventory? We have a microstorage from where we can get their ID, but can we actually get and change inventory items with that ID?
Item List Details
Hello, we are trying to get the data of some items by returning a list from the microservice. However, it gets the items, gets their ID, their created/updated at, but the item content and the Properties are gone. Is that a bug or is there a workaround around this? Our microservice is returning a list of items from a client callable, and when we get the list in the Unity runtime, it shows up as described.
Building a crafting system with stackable items
In a game, there is a crafting system where players can stack items and consume them to level up the item.
Copying storage across environments
Is there a way in which we want to copy any particular storage from one environment to another (dev-->staging-->production) while promoting a realm?
Can we declare a function both [ClientCallable] and [AdminOnlyCallable]?
Can we declare a function both [ClientCallable] and [AdminOnlyCallable]?
Deleting users from the leaderboards
Does anyone know how to delete players from the Leaderboards (Portal). I realized this whole time I was using the PROD realm, and have about 60 or so player scores created (related to the above issue) that are just my one account multiple times?
Offline mode
Is there a way to call a microservice method when the player's internet stops?
Getting microservices to talk to each other
How do I make my microservices talk to eachother?
