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Does beamable have a way for storing data such as API keys?
Currently I am storing api keys in the ream configurations. Can I save it there safely? These API keys are only fetched on serverside (ClientCallable) methods.
What's the best practice for login via email?
Hey, I am learning Beamable, and the first thing I need to figure out is authentication.
For my game, players have to log in via email, and after I learned the identity section in the documentation, I couldn't find the best way to do this task.
What build target platforms are officially supported?
What build target platforms are officially supported?
Are there limits to the guild system?
Will guild system give some problem if too many members join?
Microservice Hooks
I want to implement a microservice and wonder if there are any hooks I can use when a player connects or disconnects to the Beamable backend so that I can reward player currencies based on the amount of time the user has been offline, like in a normal idle game.
Cross-platform Support
Does Beamable support cross-platform like mobile to PC?
Can Beamable Support servers for real-time multiplayer titles?
Does Beamable have a way of supporting/managing servers intended for more real-time multiplayer titles?
Where can I find a list of all possible errors/exceptions?
Is there a list of all possible errors/exceptions somewhere? Basically I want to be able to make a call, and keep retrying as long as there's any sort of network related error, but stop retrying if the server was able to process and gave any other kind of error (e.g. receipt couldn't be validated, not enough currency, the microservice function had some sort of error, etc.)
How long would it take to implement authentication/social login?
I know Beamable has some prefabs, so how long does it take to implement that, vs using a purely API/REST approach?
NullReferenceException when accessing a storage db
Every once in a while, after starting microservices locally, they return a NullReferenecException whenever they try to access a storage db with Storage.GetDatabase() (which is pretty much all the time in this case). Locally this usually goes away after restarting them a couple times. Deployed microservices keep doing that though. Any idea what could be going wrong?