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Item List Details

Hello, we are trying to get the data of some items by returning a list from the microservice. However, it gets the items, gets their ID, their created/updated at, but the item content and the Properties are gone. Is that a bug or is there a workaround around this? Our microservice is returning a list of items from a client callable, and when we get the list in the Unity runtime, it shows up as described.

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Building a crafting system with stackable items

In a game, there is a crafting system where players can stack items and consume them to level up the item.

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Copying storage across environments

Is there a way in which we want to copy any particular storage from one environment to another (dev-->staging-->production) while promoting a realm?

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Can we declare a function both [ClientCallable] and [AdminOnlyCallable]?

Can we declare a function both [ClientCallable] and [AdminOnlyCallable]?

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Deleting users from the leaderboards

Does anyone know how to delete players from the Leaderboards (Portal). I realized this whole time I was using the PROD realm, and have about 60 or so player scores created (related to the above issue) that are just my one account multiple times?

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Offline mode

Is there a way to call a microservice method when the player's internet stops?

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Getting microservices to talk to each other

How do I make my microservices talk to eachother?

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Donations

Can groups hold custom data (e.g. for a guild research tree)?

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Microservices and Beamable versions

Are there any issues surrounding microservice deployments on different versions of Beamable compared to the client version?