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Cloud Save - Pipeline
What is the pipeline like for uploading that Cloud Data? Can it be uploaded through the Portal and/or API?
Inventory - State Writability
If we're storing player state via Inventory can that be altered manually?
Inventory - Caching Data
Can we get all data at once and cache it? Does Beamable do this or is it limited to one query per Inventory object?
Leaderboards - Time Limit
Do you foresee any issues with storing a large amount of Leaderboard data for past Events? For example, a player plays an Event that is 3 months old and needs to come back and collect the Leaderboard rewards from that.
Leaderboards - Rewarding
For a standalone Leaderboard that isn’t managed by something else, how does the rewarding work?
Leaderboards - Partitioning
In what ways can we partition the players in Leaderboards? Can we do it based on spend, previous Leaderboard results, cohort, etc.? Can we seed a standalone Leaderboard just like we seed tournament Leaderboards?
Leaderboards - Updating Values on Server vs Client
Regarding updating Leaderboard values, is this something that should be done from the client side or is there server side code that will update the player’s score based on their inventory (in-game currency amount)?
Leaderboards - Projected Scores
To my knowledge, Leaderboard scores are only updated when the player is actively playing the game. So in the case where we want the scores to show a player’s projected score while they’re offline, we’d have to store the projected values in the metadata and calculate this on the client-side on retrieval of the Leaderboard correct? Or is there a way we can calculate this on the back-end?
Tournaments - Seeding Players
Can you give me some detail as to how the Tournaments feature can seed players into different Leaderboard buckets?
Login Flow - Apple Sign in
Does Apple sign in use "Apple Game Center" or the new "Sign in with Apple" flow?