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Questions on Data and Beamable Content
I haven't gotten far enough into actually integrating Inventory into a test client to fully understand this yet, but I have some data questions:
Analytics - A/B Testing
As a designer, can I A/B test the contents of a promo sent from the backend and can I see a report that indicates which option was more successful in terms of impressions, conversions and total revenue?
Analytics - Tracking Spending
As a designer, do I have the ability to push out “low price points promos” to players who haven't spent for the last x weeks?
Announcements - Mass Crediting
I just wanted to verify all of the possible approaches for mass crediting users. I know that the News / Announcements feature can be used but are there any other approaches that we could consider? Since our client would be authoritative it feels like other systems could be manipulated to do mass credits.
Cloud Save - Altering Player State
If customer support needs to alter player state and we’re saving that in Cloud Data, can we make that writable?
Cloud Save - Pipeline
What is the pipeline like for uploading that Cloud Data? Can it be uploaded through the Portal and/or API?
Inventory - State Writability
If we're storing player state via Inventory can that be altered manually?
Inventory - Caching Data
Can we get all data at once and cache it? Does Beamable do this or is it limited to one query per Inventory object?
Leaderboards - Time Limit
Do you foresee any issues with storing a large amount of Leaderboard data for past Events? For example, a player plays an Event that is 3 months old and needs to come back and collect the Leaderboard rewards from that.
Leaderboards - Rewarding
For a standalone Leaderboard that isn’t managed by something else, how does the rewarding work?
