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Cross-platform Support
Does Beamable support cross-platform like mobile to PC?
How can I manually validate Content with C# in the Unity Editor?
There is a validate button in the Content Manager, and it validates content and shows any errors in a popup window. Can I call this function from C#? Can I get a list of content validation exceptions?
How can I call a Microservice method from outside Unity?
When I use the Microservices feature, I can execute methods marked with the [ClientCallable] attribute from the Unity game. However, I want to be able to run those same methods from a web browser, or an HTTP utility. How can I do that?
How do I find my CID?
The portal login and other places asks for a CID. How do I find that?
How do I get access to the analytics and player event data?
I would like to see the raw player and game analytics for my project. Where can I see that?
Can you call one microservice from another microservice?
Example communication: Client <-> Microservice A <-> Microservice B. Eg when beamable auto-generates MicroserviceBClient, the calls to the microservice from the client are something in the format:
Is there any way to use .NET 5.0 and higher libraries in the microservices?
I believe you are using .NET runtime 5.0.8? When I tried including these in the Unity project, Unity was not able to load/use them. It looks like we are stuck with .NET Framework libraries, because of the Unity, but at the same time, the docker is not running .NET Framework?
How to write logs on deployed microservices?
When developing a microservice locally, we can simple do Debug.Log/BeamableLogger.Log to see the output in Unity, but it is crucial to also see log output for deployed and published microservices. How do we do this?