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General - CI/CD Pipeline
Could you give a short description of how you might model a CI/CD pipeline using Beamable instances? For example, going from DEV -> STAGING -> PROD. Can you copy config from one game to another?
Advanced - Messaging Features
You have a good set of messaging features included. Does that mean that you guys are running a websocket in the C# SDK?
Matchmaking - Relay Server
How complicated can you get with the relay server? Do you see it mainly used for messaging or is it able to pass UDP/TCP packets between players?
Is there a mechanism for manipulating the running instances of events? [even if just for testing]
I notice that in testing I made an event, and had it start now.
Matchmaking - Asynchronous Multiplayer
Can Beamable support non real time turn based games (Hearthstone/chess speed)?
Modifying Data w/ REST API
(How) Can we access and modify player data through REST API?
External APIs from Microservices
Can we call external APIs from microservices? Limitations?
Service Call Limits
Do you have limits on service calls (concurrent requests, count per player, microservice call duration, memory usage, etc) and/or player data (storage size, number of keys, I/O transfer)?
Microservices Runtime
Under which runtime the microservices run? Is it 100% compatible with Unity code? (e.g. shared libraries called on both client and server)
Microservice Languages
Can we write (parts of) microservices without using Unity? Do you (plan to) support other languages (e.g. typescript)?