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ANSWERED

What happens if I change parameters when a tournament is active?

In Tournaments, what happens if I change parameters such as Player Limit while the tournament is active?

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How do I resolve a "Organization not found" error in Unreal?

I'm trying to sign in to beamable through the unreal sdk example project but receive the following error: 'Organization not found. If you haven't created an account yet, please Sign Up instead.'

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Is shared data transactional?

Are there transactional guarantees for shared data? Can I reliably update group scores from multiple clients or microservices at once?

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How do you notify online users using C#MS code?

How do you notify online users using C#MS code?

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User connection to Beamable servers

What would be the most reliable address for us to ping as part of a client network check to quickly determine whether the user’s device has a reliable connection to the Beamable servers?

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What happens if I discover a bug with Beamable?

What is the process if we discover a bug in production with a managed Beamable service?

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How to write logs on deployed microservices?

When developing a microservice locally, we can simple do Debug.Log/BeamableLogger.Log to see the output in Unity, but it is crucial to also see log output for deployed and published microservices. How do we do this?

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How can I access the "legacy" portal?

I heard there are currently two portals. How can I access the legacy one filled with the liveops tools and additional features?

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Can I query the Realm I am getting data from?

I was wondering if there's an API that can tell me which Realm we are getting our data from?
This is something that we might want to display with the game version and other useful data for DevOps.

ANSWERED

Is it possible to call external services such as an API?

I'm using Unity3d and AWS.. I'm completely new to Beamable