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How to write logs on deployed microservices?

When developing a microservice locally, we can simple do Debug.Log/BeamableLogger.Log to see the output in Unity, but it is crucial to also see log output for deployed and published microservices. How do we do this?

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Is shared data transactional?

Are there transactional guarantees for shared data? Can I reliably update group scores from multiple clients or microservices at once?

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I'm getting some lag with the multiplayer relay server. Is there a way to speed up the response times?

The default GameRelay implementation polls once per second or half-second — there is an alternative implementation that gets injected before the Beamable SDK is initialized which polls more often and should have far better latency.

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Profanity Filtering

Does Beamable support profanity filtering? Can I prevent players from using bad words as display names, group names, or in chat messages?

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How can I migrate my game from GameSparks to Beamable?

In August of 2021, Amazon officially announced that the current version of GameSparks is being sunset and that all games on the platform need to be migrated to a new platform by September of 2022.

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Is the chat persistent?

Can a player, for instance, read messages from prior days?

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Is Beamable GDPR Compliant?

Is Beamable GDPR Compliant?

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How do I submit bug requests to Beamable?

I am having a specific issue with something in Beamable that I think is a bug. What is the best way to submit this?