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How can a Game Maker edit Player Cloud Save data?
As a Game Maker, I want to edit a specific players data from the Beamable Cloud Save feature. This is helpful to resolve bugs and player support issues.
Are you a game maker that owes me money?
I was playing a game that is supposed to pay out real money when I win. They aren't paying out that money! So I wanted to try and contact them.
How can I access the "legacy" portal?
I heard there are currently two portals. How can I access the legacy one filled with the liveops tools and additional features?
I'm having an issue, what information should I provide?
I came across a bug with Beamable. What are some things I can do to make sure you have what you need to recreate the bug or error?
Questions around Authentication
Question #1 What is the difference between PlatformService.SaveToken() and AuthService.ApplyToken() ?
Does Beamable have real-time capability? e.g. real-time Presence, real-time Messaging
Real-time as in the server can notify client device that their friend just got online or offline, or the user client device gets notified immediately (without polling) if they got sent a mail. Or ability to send custom data to a target user.
How do I get access to my game's Athena database?
In the analytics documentation, it says that I can request access to an Athena database for my Beamable game. How do I get access?
Cannot resolve destination host
I am trying to use the Account Management Flow Feature Prefab
but I dont know how to solve this error
AccountNotFoundError
AccountNotFoundError in the portal
What is the format for AuthThirdParty?
How do I make use of third-party authentication?