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How do I create SimGameType Content?
Hi team, I'm working on adding basic matchmaking for our PvP mode. Should I be seeing a SimGameType content item in the Content group/content list?? It looks like creating a SimGameType content is one of the first steps but I'm not seeing how/where to do it. Thx for any info.
How do I use Beamable Notifications to asynchronously send information from server to client?
Normally when I invoke C# Microservice ClientCallable methods, the way that the server gives information back to the client is by way of the return value from the ClientCallable. What if I have "fire and forget" logic that is meant to run longer than the request/response pattern of a usual ClientCallable invocation? Is there a way to send server-to-client information "out of band"?
Auto-generated script for the MicroserviceClient: missing assembly reference but it's there.
The auto-generated script for the MicroserviceClient is marked with a few errors like the following:
Ghost events when SimClient connects to a network
I'm encountering an issue that I can't seem to resolve.
How to schedule a recurring listing?
How do I make a Listing that resets daily, weekly, or monthly? I see that Listings content has a "Schedule" property, but it is not clear to me from looking at "Edit Schedule" how to achieve the recurrence that I want? How would I create listings that recur:
Microservices taking a lot of RAM on Windows
It seems like C# Microservices running locally in Docker for Windows are taking many gigabytes of RAM. How can I reduce the memory footprint of C#MS running in Docker?
Is there any documentation or examples for Unreal 5?
I see Unity stuff everywhere but nothing for Unreal. Does it exist?
How would I change currency value in a players inventory?
Say that I have a player id (not my id but a random other player's), and I'd like to change for example the currency value, or an item instance in that player's inventory. How would I go about doing that?
Why should I use inventory to store player data over mongoDB?
Hey, seeing as how data held in mongo db is much easier to manipulate and get access to, why should I use inventory to store player data? Is there a disadvantage to this approach that I'm not aware of?
How do I set up localized prices for Beamable SKUs?
How do I set up prices for Beamable SKUs so that they are localized? Does Beamable handle this part at all, or are we just rendering in USD always? Was digging through the code and couldn't find this part - need to do the same in my UI (localized real money prices on ios and android).