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Hi how to check smsverification code validation, can i get any call back if the entered same verification code by user is same as the code that has been sent
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What does the Performance testing API do?
hello, today I noticed a Performance testing API , do I need to worry about it? What does it do?
Is the device ID stored when using Frictionless Login?
when using Frictionless Login does it keep track of the device ID? means when a player reinstalls the game and does it login to the old ID or create a new?
How do I create a match between two specific players?
I want players who are friends to be able to challenge each other. Is there a way to do it?
Chat Service has no messages only at start
At the start, just right after the default BeamContext is ready, I subscribe to the chat service, then I use ChatView to load chats and messages.
I can't publish Microservices
Hello.
Getting Beamable to Recognize Docker
I am on Windows, using a recent version of Beamable, and I have Docker Desktop installed, but my Microservices Manager tab keeps saying it cannot detect the Docker installation. What can I do to ensure that it is able to detect Docker properly?
Can you customize the update password and email request content?
Is there way to add our own email template/content to the Update Password and Update email request functions, eg we would like to add our own html branding to these emails so that our players will know who these emails are coming from. Then also is there way to use a proxy send so that we can send these emails from our own domain
How do I create SimGameType Content?
Hi team, I'm working on adding basic matchmaking for our PvP mode. Should I be seeing a SimGameType content item in the Content group/content list?? It looks like creating a SimGameType content is one of the first steps but I'm not seeing how/where to do it. Thx for any info.
How do I use Beamable Notifications to asynchronously send information from server to client?
Normally when I invoke C# Microservice ClientCallable methods, the way that the server gives information back to the client is by way of the return value from the ClientCallable. What if I have "fire and forget" logic that is meant to run longer than the request/response pattern of a usual ClientCallable invocation? Is there a way to send server-to-client information "out of band"?