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How can I get account ID using C# Microservice code?
How can I get AccountID, as opposed to PlayerID, using C# Microservice code?
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How do you delete deprecated inventory elements from a players inventory?
How do you delete deprecated inventory elements from a players inventory?
Can't visualize Microservice storage database after publishing
As a Unity dev, this was my first time using MongoDB and Docker. After we finished our local database setup with different tables, we would like to try publishing it to Beamable servers and access it via the dashboard. Howerver, when clicking on "Explore Data", the new Mongo Express window does not show anything but "Turn on admin in config.js to view server stats!". In the dashboard, there is no sign of a a field where I could change the properties of this file. Do we have to make the change before publishing the database? Maybe in Unity using the Beamable SDK, or in Docker?
How to set Alias/Username for leaderboard?
How to set alias for leaderboard without any login or signup in beamable. Like user play game as a guest and want to set name manually.
BeamContext.Default appears even if BeamContext.ForPlayer is used
If I have many BeamContexts in a scene, and access them with BeamContext.ForPlayer, I still notice that the default beamable context is created. Why is this?
Can Beamable help run games on Mobile Web Browsers?
I just wanted to ask that we want our games to be runnable on Mobile Web Browsers, does beamable sdk helps in this ?
Where can I find a list of all possible errors/exceptions?
Is there a list of all possible errors/exceptions somewhere? Basically I want to be able to make a call, and keep retrying as long as there's any sort of network related error, but stop retrying if the server was able to process and gave any other kind of error (e.g. receipt couldn't be validated, not enough currency, the microservice function had some sort of error, etc.)
No Beamable Package Found
On application startup on IOS getting error No Beamable Package found using Beamable Version 1.17.3, Unity 2012.3.25f1, No error on android works fine there. Thanks for the help.
When should I use content vs. stats vs. microstorage?
For game content, I need different types of content types from the existing ones. Should I create another kind of content or use microservice storage? Which one is logical?