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Kiosk Login w/ mobile device

How do I implement kiosk login from a mobile device? I want to run a specialized game build on a physical installation, but allow players to log into their Beamable accounts using their phones or other mobile devices.

The pricing of chatting

What chat operations are API calls? How can I calculate the costs of using the chat? And where I can find information about API calls of my project? Thank you! p.s. The service is great. Looking forward to new updates and improvements.

404 Error

I get 404 error when login into my account, how can i fix it?

Matchmaking Error on Room ID

Hello, Sometime around last week, based on feedback from internal testers, we started running into a critical crash during the matchmaking process to find a room for players. We attempted to replicate the bug, and the first match went perfectly fine and put two players into a lobby. However, the next four attempts crashed about 15 seconds into the matchmaking process (MaxWait is set to 240 seconds). Below is the attached error message log from Beamable's Platform Requester Exception: Beamable Error: PlatformRequesterException: HTTP Error. method=[GET] uri=[https://api.beamable.com/matchmaking/matches/3dd87440-4d4f-49a1-848a-25a65ac1bbb7] code=[404] payload=[{ "status": 404, "error": "LobbyNotFound", "description": "Unable to find lobby with id: 3dd87440-4d4f-49a1-848a-25a65ac1bbb7" }] Beamable.Common.Promise`1[T].GetResult () (at Library/PackageCache/[email protected]/Common/Runtime/Promise.cs:427) Beamable.Experimental.Api.Matchmaking.MatchmakingHandle+<ProcessUpdate>d__40.MoveNext () (at Library/PackageCache/[email protected]/Runtime/Core/Platform/SDK/Matchmaking/MatchmakingService.cs:324) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <028e4d71153d4ed5ac6bee0dfc08aa3b>:0) UnityEngine.UnitySynchronizationContext:ExecuteTasks() Prior to last week, we had not received this error message, and nothing has been changed in the matchmaking code or process. Unsure what the error could be or why it is unable to find the lobby id created. If you have any insight or feedback on what could be causing it, let me know as soon as you can. Thanks.

Money

How do o get the money from playing games

What is the specific meaning of time-related elements in an Event View? Can I determine how much time is left in this phase?

An Event View contains (among other things): long secondsRemaining DateTime endTime EventPhase currentPhase List< EventPhase > allPhases Is secondsRemaining the time left in this current phase, or in the whole event? Is endTime the endTime of the phase, or the whole event? Is there a way to see when the event was started in the Event View? (i.e. if endTime is the current phase, i could work backward using the allPhases and the durations of each to work it out?)

Why am I getting so many errors?

I am getting this error and more, "Assembly has reference to non-existent assembly 'Core.Platform'"